I think this means that the results might also be non-deterministic across hardware revisions b/c I don't think they verified that the kernels will work the same on different GPU & TPU versions b/c how do they know that the compiler will not re-order the operations behind their back?
With revisions, you're trying to ensure a consistent floating point environment where the operations used are deterministic, and used in the same order with the same inputs. The best way to do that is to use operations that adhere to a mostly deterministic standard like IEEE-754.