Eternal Struggle
11–20 of 149 posts
Re: Eternal Struggle
#12Re: Eternal Struggle
#13Re: Eternal Struggle
#14I’m really keen to see what this looks like after significant time but I’m not going to leave it open on my phone for ages just to find out haha. Clever idea!
Here is one sample taken after 5 minutes. https://d6f9e5179057.s3.us-west-2.amazonaws.com/Screenshot%2...
Re: Eternal Struggle
#15I guess it’s supposed to start on mouse move (based on skimming the source code). On a phone it doesn’t seem to trigger unless I changed the background so I spent a minute just staring at the symbol without anything happening lol :D
Re: Eternal Struggle
#16Re: Eternal Struggle
#17I’m really keen to see what this looks like after significant time but I’m not going to leave it open on my phone for ages just to find out haha. Clever idea!
data.whiteBall.v.x = 5; data.whiteBall.v.y = 5;
data.blackBall.v.y = 5; data.blackBall.v.x = 5;
Re: Eternal Struggle
#18It would be better if there was only 1 kind of edge instead of 2.
I refer to the broken edge and the circle edge.
Re: Eternal Struggle
#19You can press P to toggle the edge point visibility.
Re: Eternal Struggle
#20I’m really keen to see what this looks like after significant time but I’m not going to leave it open on my phone for ages just to find out haha. Clever idea!
You can execute this in the devtools console: data.whiteBall.v.x = 5; data.whiteBall.v.y = 5; data.blackBall.v.y = 5; data.blackBall.v.x = 5;
data.whiteBall.v.x = data.whiteBall.v.y = data.blackBall.v.y = data.blackBall.v.x = 10;