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Mirage 2 – Generative World Engine

demo.dynamicslab.ai

11–20 of 22 posts

Re: Mirage 2 – Generative World Engine

#12
Notes on my experience:

- Infra/systems: I was able to connect to a server within a minute or two. Once connected, the displayed RTT (roundtrip time?) was around 70ms but actual control-to-action latency was still around ~600-700ms vs the ~30ms I'd expect from an on-device model or game streaming service.

- Image-conditioning & rendering: The system did a reasonable job animating the initial (landscape photo) image I provided and extending it past the edges. However, the video rendering style drifted back to "constrast-boosted video game" within ~10s. This style drift shows up in their official examples as well (https://x.com/DynamicsLab_AI/status/1958592749378445319).

- Controls: Apart from the latency, control-following was relatively faithful once I started holding down Shift. I didn't notice any camera/character drift or spurious control issues, so I guess they are probably using fairly high-quality control labels.

- Memory: I did a bit of memory testing (basically - swinging view side to side and seeing which details got regenerated) and it looks like the model can retain maybe ~3-5s of visual memory + the prompt (but not the initial image).

Re: Mirage 2 – Generative World Engine

#14
post #2

I was mildly amused (but not especially surprised) to see that the "Hunter's Vale" initial image includes what's pretty clearly a partial Skyrim HUD compass at the top.

Brightvale's protagonist looks 99% like Link

Starlight Village just has Scar the lion from Lion King right there at the bottom lol

Re: Mirage 2 – Generative World Engine

#15
I picked a Morrowind screenshot of Vivec city and after a few (laggy) frames, it teleported me to a lotr-looking forest and then quickly to a fallout landscape.

Might have potential, but I wasn't terribly impressed by the lack of consistency.

Re: Mirage 2 – Generative World Engine

#20

I picked a Morrowind screenshot of Vivec city and after a few (laggy) frames, it teleported me to a lotr-looking forest and then quickly to a fallout landscape. Might have potential, but I wasn't terribly impressed by the lack of consistency.

That's a common issue with all video (and audio, but at longer durations, like a few minutes) models. The context is simply too long for current LLMs.
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