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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

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Re: Counter-Strike: A billion-dollar game built in a dorm room

#11
So many great memories growing up playing this game decades ago, but you can still pick it up and have a blast. Counterstrike is a great example of a simplistic concept executed flawlessly, in a way that a lot of modern games choose not to match. It's the video game equivalent of soccer or beer pong, you can pick it up in 10 minutes and play forever.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#13
Recently I stumbled upon an online port of CS 1.6, called play-cs.com.

It's just great - exactly the same game and works very smooth in a browser. I played it briefly for a few months and was happy I was able to get into the top rankings overall.

Just sharing it here if anyone wants to try it out.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#14

I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…

Modding and mapping were what made CS great in my opinion. Since CS:GO, Valve has been quietly killing that scene by making it harder and harder for people to find these game modes.

But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my ~14 year younger cousin about this some months ago, he said it'd be "boring to play a game that doesn't get updates". So.. different times :)

Re: Counter-Strike: A billion-dollar game built in a dorm room

#16

I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…

Modding and mapping were what made CS great in my opinion. Since CS:GO, Valve has been quietly killing that scene by making it harder and harder for people to find these game modes. But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my…

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#17

Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.

The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game?

The indie scene blew up, modding is less popular.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#18

I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…

You'll probably like this short series on fy_iceworld if you haven't seen it already: https://www.rockpapershotgun.com/the-legacy-of-fy_iceworld-c...

But yes, I was never really a 1.6 player but I felt the same way about Garry's Mod maps. Joining a random server and seeing the maps and assets download and never really knowing what you were going to spawn into... it was wonderfully weird in a way that reminds me of the individuality of the Old Internet™. It might be nostalgia talking but there's some crispness and snappiness to the Source engine that games these days don't quite have.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#20

Earlier quoted context omitted.

Modding and mapping were what made CS great in my opinion. Since CS:GO, Valve has been quietly killing that scene by making it harder and harder for people to find these game modes. But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my…

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?
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