If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
Steam can't escape the fallout from its censorship controversy
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Re: Steam can't escape the fallout from its censorship controversy
#12Re: Steam can't escape the fallout from its censorship controversy
#13Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
OS specific stores, consoles, and retrogaming already have more games than I am able to play the rest of my life.
If they were like Loki in the Linux gamming efforts, I would be willing to kind of sponsor it, for Proton I already have Windows at home.
Re: Steam can't escape the fallout from its censorship controversy
#14It bears repeating - While all games delisted at MC/Visa demands were from the rape and/or incest nsfw genre (and that should've not been on Steam to begin with), it still set a dangerous precedent as the game selection criteria was ultimately subjective. Relatable, but subjective. Next time it will again be subjective, but not as clear cut, yet the precedent will already be in place.
Re: Steam can't escape the fallout from its censorship controversy
#15It bears repeating - While all games delisted at MC/Visa demands were from the rape and/or incest nsfw genre (and that should've not been on Steam to begin with), it still set a dangerous precedent as the game selection criteria was ultimately subjective. Relatable, but subjective. Next time it will again be subjective, but not as clear cut, yet the precedent will already be in place.
There are better arguments to make than this one. Every law, order, rule, and regulation is captured by this argument. It needs to provide a scissor to be meaningful.
Re: Steam can't escape the fallout from its censorship controversy
#16Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
> Guessing the game drought is causing some news publications to reach for a story. Curious. You don't think that this slippery slope we're on is worth reporting on?
Re: Steam can't escape the fallout from its censorship controversy
#17Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
I never installed, nor plan to. OS specific stores, consoles, and retrogaming already have more games than I am able to play the rest of my life. If they were like Loki in the Linux gamming efforts, I would be willing to kind of sponsor it, for Proton I already have Windows at home.
Re: Steam can't escape the fallout from its censorship controversy
#18If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
Steam used to accept BTC payments in 2016 but they didn't want to deal with the probabilistic finality of bitcoin so they quickly removed the btc option. previous discussion: https://news.ycombinator.com/item?id=30478262
Re: Steam can't escape the fallout from its censorship controversy
#19It bears repeating - While all games delisted at MC/Visa demands were from the rape and/or incest nsfw genre (and that should've not been on Steam to begin with), it still set a dangerous precedent as the game selection criteria was ultimately subjective. Relatable, but subjective. Next time it will again be subjective, but not as clear cut, yet the precedent will already be in place.
Re: Steam can't escape the fallout from its censorship controversy
#20If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
A technological solution to a political problem. Visa/mastercard/banks will just censor the off ramps next.
> wallet based system
What does this accomplish? The same institutions will request proof that all transactions are compliant, which will most easily handled by simply banning the content.