Blurry rendering of games on Mac
11–20 of 328 posts
Re: Blurry rendering of games on Mac
#12I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts.
We had a teacher years ago who said something that remains true until today: "everything is about money, especially the ones that appear to have non-monetary reasons."
Re: Blurry rendering of games on Mac
#13Which says more about the volume of the market of gaming on Mac. It's small and unfortunate.
It's actually really small, according to Steam Hardware Survey, Macs are only 1.88% of Steam users, which is less than that of Linux, which is probably why most developers don't care.
Re: Blurry rendering of games on Mac
#14Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.
Re: Blurry rendering of games on Mac
#15This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
Re: Blurry rendering of games on Mac
#16Which says more about the volume of the market of gaming on Mac. It's small and unfortunate.
It's actually really small, according to Steam Hardware Survey, Macs are only 1.88% of Steam users, which is less than that of Linux, which is probably why most developers don't care.
I think the only game I've put serious time into on my Mac was Hades 1, which I pretty much finished before the console ports happened.
Re: Blurry rendering of games on Mac
#17Re: Blurry rendering of games on Mac
#18Re: Blurry rendering of games on Mac
#19Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.
WoW has always been exceptionally good at treating macOS like a first-class citizen. It's a shame Blizzard has stopped supporting macOS for their newer games.
Re: Blurry rendering of games on Mac
#20This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
to be fair there is only so much you can do inside the power envelope of 100W or so
Even if they did, 100w should be room enough to play relatively recent titles, specially indie ones. Nothing really excuses Apple from this contempt it has for the gaming market.