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Blurry rendering of games on Mac

colincornaby.me

11–20 of 328 posts

Re: Blurry rendering of games on Mac

#11
Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.

Re: Blurry rendering of games on Mac

#12
This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software.

I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts.

We had a teacher years ago who said something that remains true until today: "everything is about money, especially the ones that appear to have non-monetary reasons."

Re: Blurry rendering of games on Mac

#13
post #7

Which says more about the volume of the market of gaming on Mac. It's small and unfortunate.

It's actually really small, according to Steam Hardware Survey, Macs are only 1.88% of Steam users, which is less than that of Linux, which is probably why most developers don't care.

It would be smaller than that overall because Steam stats are incomplete, they don't count all the Game Pass users. I haven't opened Steam in the six or so years I've been taking advantage of Microsoft providing a few hundred games for $10/month.

Re: Blurry rendering of games on Mac

#14
post #11

Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.

WoW has always been exceptionally good at treating macOS like a first-class citizen. It's a shame Blizzard has stopped supporting macOS for their newer games.

Re: Blurry rendering of games on Mac

#15

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

to be fair there is only so much you can do inside the power envelope of 100W or so

Re: Blurry rendering of games on Mac

#16
post #7

Which says more about the volume of the market of gaming on Mac. It's small and unfortunate.

It's actually really small, according to Steam Hardware Survey, Macs are only 1.88% of Steam users, which is less than that of Linux, which is probably why most developers don't care.

I do my work on a Mac. I game on a game machine. Which right now is a Steam Deck. In the past it's been PS4, 360, Gamecube, PS2, etc.

I think the only game I've put serious time into on my Mac was Hades 1, which I pretty much finished before the console ports happened.

Re: Blurry rendering of games on Mac

#18
I’m disappointed none of the proposed fixes are for CGDisplayCopyAllDisplayModes to have the “first” option on the list be the BEST option, taking into account the notch. The author hinted that many games pick the first option, so rather than demanding all those publishers add new code, Apple could make the easy path the happy path.

Re: Blurry rendering of games on Mac

#19
post #14
post #11

Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.

WoW has always been exceptionally good at treating macOS like a first-class citizen. It's a shame Blizzard has stopped supporting macOS for their newer games.

Perhaps one or two people on that team have always had personal macs.

Re: Blurry rendering of games on Mac

#20

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

to be fair there is only so much you can do inside the power envelope of 100W or so

Not really. If you compare it to gaming rigs, they bear radically different architectures, so you can't really compare them by TDP or power requirements. They don't emit the same hear or require the same amount of power per TFLOP. And I wouldn't be surprised if tflops also wouldn't translate to actual compute room for shaders.

Even if they did, 100w should be room enough to play relatively recent titles, specially indie ones. Nothing really excuses Apple from this contempt it has for the gaming market.

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