Isn't this just braces/parens with extra steps?
Recto – A Truly 2D Language
11–20 of 72 posts
Re: Recto – A Truly 2D Language
#12I'm guessing the author doesn't speak Spanish. :)
Re: Recto – A Truly 2D Language
#13I really enjoyed this read! Sending you support, strength and comfort to you for the days ahead
Re: Recto – A Truly 2D Language
#14Isn't this just braces/parens with extra steps?
I started to think the same thing when it got down to the for-loop example. Is Python 2-d because it uses indentation for blocks?
Re: Recto – A Truly 2D Language
#15I consider Unreal Blueprints to be essentially a 2D language with the data flow and the execution flow modelled in separate dimensions.
Re: Recto – A Truly 2D Language
#16I'm guessing the author doesn't speak Spanish. :)
My thoughts exactly lol
Re: Recto – A Truly 2D Language
#17I'm guessing the author doesn't speak Spanish. :)
I thought the name was intentional. :)
Re: Recto – A Truly 2D Language
#18I love this concept but I feel it is hamstrung by the need to write it using a text editor. If the rectangles were defined by actual graphical shapes it would be a lot easier to read and understand.
Also I wonder if positional parameters would need to be replaced by named arguments.
Re: Recto – A Truly 2D Language
#19Having only the corners marked out with weird markers makes it hard to visualize the rectangles. It would be nicer to have the entire rectangle laid out of Unicode box drawing characters.
Re: Recto – A Truly 2D Language
#20Why the tight limit of only 2 dimensions? Seems unnecessary. A more general approach would be to support an arbitrary amount of dimensions
Yes, we should store text in string tensors.