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Recto – A Truly 2D Language

masatohagiwara.net

11–20 of 72 posts

Re: Recto – A Truly 2D Language

#18
I love this concept but I feel it is hamstrung by the need to write it using a text editor. If the rectangles were defined by actual graphical shapes it would be a lot easier to read and understand.

Also I wonder if positional parameters would need to be replaced by named arguments.

Re: Recto – A Truly 2D Language

#19
Having only the corners marked out with weird markers makes it hard to visualize the rectangles. It would be nicer to have the entire rectangle laid out of Unicode box drawing characters.
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