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Who has the fastest F1 website (2021)

jakearchibald.com

11–20 of 69 posts

Re: Who has the fastest F1 website (2021)

#11
post #2

This reminds me of a principle I like: Once you understand your key traits and the key things customers come to you for, it's good to embody them everywhere! F1 is largely about speed. (I fondly remember going to various races as a child with my grandparents, in Melbourne. Everyone seemed in awe of Schumacher). So of course your website should be about speed! This could then apply to everything: ticket turnstiles tha…

>F1 is largely about speed. Not since a long time. It's about creating endless regulations to please big teams, sponsors and advertisers. 2026 cars will be even slower than before.

Faster doesn't necessarily mean better racing. And F1 has been heavily regulated forever.

Turbos were banned in the 80s because they made the cars too powerful and difficult to handle. The reason F1 tires had big grooves cut into them for a long time was to reduce grip, also in an effort to tame the cars a bit and slow them down while cornering.

The 2026 regulations are no different. Yes peak power is reduced but so is downforce / drag. Drivers will have to brake a bit more at the turns and accelerate out of them (which the extra electrical power will make easier). That means more overtaking possibilities, and the overtaking will likely be more based on driving skill than the current DRS push-to-pass. The current ground effect cars have so much downforce that they can go through corners flat out that no previous generation of cars would have been able to - and while that's cool to watch it's not that interesting from a racing perspective. You don't want to watch a high-speed parade.

For years everyone was catastrophizing about how the 2026 regs would make the cars 8 seconds slower, but the current consensus is around 1 second. That's not a big deal. And it only takes things back to say 2007 speeds, nobody ever accused 2007 of not being exciting.

Re: Who has the fastest F1 website (2021)

#12
Recently I made a small game at work called JPEG or PNG, for the front end team. Bootcamps tend to not focus on image formats at all, the results is all Figma images gets exported as PNGs and bloat the website. Devs often argue that the format is "sharper".

Anyway, my game consisted of a slide of images and we vote what's the most appropriate format. When when people got a hang of it, I threw in WebP and SVG. I talk about those last, because they can easily abused: i.e an SVG with an embedded png.

Re: Who has the fastest F1 website (2021)

#13
post #8
post #2

This reminds me of a principle I like: Once you understand your key traits and the key things customers come to you for, it's good to embody them everywhere! F1 is largely about speed. (I fondly remember going to various races as a child with my grandparents, in Melbourne. Everyone seemed in awe of Schumacher). So of course your website should be about speed! This could then apply to everything: ticket turnstiles tha…

This seems reductionist. There's plenty of other reasons people are F1 fans: the spectacle, the wealth, the prestige. While speed is certainly a draw for a lot of fans, speed can be at odds with the some of these other traits. For instance I took my son to qualifying in Miami, and while we both thoroughly enjoyed it, qualifying is quite short, and not nearly as exciting as watching it on TV. My son's first comment wa…

> My son's first comment was: they don't seem as fast in person.

Depends when you're sitting, but you mostly appreciate it at good corners.

There, you can really feel why F1 is fast.

https://www.youtube.com/watch?v=I1ckq7T1Tlg

Re: Who has the fastest F1 website (2021)

#14
post #8
post #2

This reminds me of a principle I like: Once you understand your key traits and the key things customers come to you for, it's good to embody them everywhere! F1 is largely about speed. (I fondly remember going to various races as a child with my grandparents, in Melbourne. Everyone seemed in awe of Schumacher). So of course your website should be about speed! This could then apply to everything: ticket turnstiles tha…

This seems reductionist. There's plenty of other reasons people are F1 fans: the spectacle, the wealth, the prestige. While speed is certainly a draw for a lot of fans, speed can be at odds with the some of these other traits. For instance I took my son to qualifying in Miami, and while we both thoroughly enjoyed it, qualifying is quite short, and not nearly as exciting as watching it on TV. My son's first comment wa…

Yes! There'll be different key traits for different customers. Like you say for F1, might be speed for some, prestige for others. So perhaps you might need to focus most of your things on both, or some things on prestige and some on speed. Generally there'll be a relatively small set of truly key traits.

Re: Who has the fastest F1 website (2021)

#15

Recently I made a small game at work called JPEG or PNG, for the front end team. Bootcamps tend to not focus on image formats at all, the results is all Figma images gets exported as PNGs and bloat the website. Devs often argue that the format is "sharper". Anyway, my game consisted of a slide of images and we vote what's the most appropriate format. When when people got a hang of it, I threw in WebP and SVG. I talk…

Oh, this is a great idea. I love it.

Re: Who has the fastest F1 website (2021)

#17

Recently I made a small game at work called JPEG or PNG, for the front end team. Bootcamps tend to not focus on image formats at all, the results is all Figma images gets exported as PNGs and bloat the website. Devs often argue that the format is "sharper". Anyway, my game consisted of a slide of images and we vote what's the most appropriate format. When when people got a hang of it, I threw in WebP and SVG. I talk…

And what were the results?

Re: Who has the fastest F1 website (2021)

#18
post #8
post #2

This reminds me of a principle I like: Once you understand your key traits and the key things customers come to you for, it's good to embody them everywhere! F1 is largely about speed. (I fondly remember going to various races as a child with my grandparents, in Melbourne. Everyone seemed in awe of Schumacher). So of course your website should be about speed! This could then apply to everything: ticket turnstiles tha…

This seems reductionist. There's plenty of other reasons people are F1 fans: the spectacle, the wealth, the prestige. While speed is certainly a draw for a lot of fans, speed can be at odds with the some of these other traits. For instance I took my son to qualifying in Miami, and while we both thoroughly enjoyed it, qualifying is quite short, and not nearly as exciting as watching it on TV. My son's first comment wa…

I thought F1 was supposed to look a lot faster in person. The cars going at 300kmph don't look so fast on a screen because the camera stabilisation. Someone who makes drones on YouTube collaborated with RedBull to shoot Max Verstappen with a drone at those speeds. And Max was impressed by the perception of speed from the drone footage compared to regular TV broadcast

Link to YouTube video: https://www.youtube.com/watch?v=9pEqyr_uT-k

Re: Who has the fastest F1 website (2021)

#19

Recently I made a small game at work called JPEG or PNG, for the front end team. Bootcamps tend to not focus on image formats at all, the results is all Figma images gets exported as PNGs and bloat the website. Devs often argue that the format is "sharper". Anyway, my game consisted of a slide of images and we vote what's the most appropriate format. When when people got a hang of it, I threw in WebP and SVG. I talk…

My favorite real world example of this was adding a bunch of 2-tone graphics to a website that looked like hand-drawn sketches. The designer insisted they have to be SVG because vector graphics scale better.

The SVG was 20MB. The PNG version at huge resolution was 20kB.

PNG is really good when you have a few flat colors. SVG is really bad when you have lots of fine detail.

Re: Who has the fastest F1 website (2021)

#20

Recently I made a small game at work called JPEG or PNG, for the front end team. Bootcamps tend to not focus on image formats at all, the results is all Figma images gets exported as PNGs and bloat the website. Devs often argue that the format is "sharper". Anyway, my game consisted of a slide of images and we vote what's the most appropriate format. When when people got a hang of it, I threw in WebP and SVG. I talk…

And what were the results?

Bad at first until the pattern emerged. Solid colors, sharp lines, is PNG. Photo, 3d, landscape, is JPEG. I'm still trying to hammer it down for juniors who default to JPEG now.
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