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Games Look Bad: HDR and Tone Mapping (2017)

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Re: Games Look Bad: HDR and Tone Mapping (2017)

#11
For Horizon Zero Dawn I'd argue that the colors are clearly an artistic choice. They're not going for realistic colors at all. And the original game and its sequel do look very, very good.

There do seem to be plenty of issues around HDR for sure, in some games I had to intentionally disable HDR on my PS5 because it just looked bad on my setup.

Re: Games Look Bad: HDR and Tone Mapping (2017)

#12

It's not just games, it's regular day-to-day UI too. I'm using an Acer 185Hz VRR HDR10 Gaming monitor.. on Eco mode with HDR disabled. Everything just looks better with HDR turned off for some reason I can't explain.

That's normal. For HDR to look good, you need a monitor that hits approximately 1000 nits in brightness. Your monitor only hits 250, which is completely insufficient to display HDR content. This is one of the stupid things with many monitors, showing HDR at 250 nits is worse than showing no HDR at all. So no matter what you do, 99% of HDR content will look bad on your screen.

I have a C3 OLED and everything also looks better with HDR off.

Games are just truly awful in making scenes completely in viewable, even when the HDR areas, the blacks and whites, have interactive elements in them you need to see and know about.

Re: Games Look Bad: HDR and Tone Mapping (2017)

#14

I feel like this is very much a personal preference thing. They even called out Horizon Zero Dawn for looking very bad, and Zelda for looking very good.. while in my opinion the exact opposite is true.

The author is more pointing out that these games don't look realistic. Look at the foreground of the HZD shot - why is it almost black in daylight?

Re: Games Look Bad: HDR and Tone Mapping (2017)

#15

HDR is GREAT! Everyone trying to implement HDR + tone mapping excessively just for the sake of it and exaggerating it to show-off (just like those oversaturated Samsung phone screens) is not.

Yeah. There've been a laundry list of innovations over the years that people will invent, show how it improves how a scene looks, and then for the next few years everyone turns it up to 11 and it looks like shit. Bloom, SSAO, lens flare, film grain, vignetting, DoF.

After a while people turn it back down to like a 4 and it improves things.

Re: Games Look Bad: HDR and Tone Mapping (2017)

#16

This is [...] a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result All I see is opinions though. And the internet is full of them. You just have to Google "why does this game look so ...". At least if the author had compared the search stats of "good/bad/beautiful/washed out" it would've carried some weight. The GTA 5 screenshot is a terrible exa…

I think the author's list of "ugly" games is missing Witcher III, Hellblade, God of War (2018), Elden Ring, Baldur's Gate...

And we need some examples of good, cinematic, artful tone mapping, like any scene of a Hollywood movie set in Mexico...

Re: Games Look Bad: HDR and Tone Mapping (2017)

#17
post #14

I feel like this is very much a personal preference thing. They even called out Horizon Zero Dawn for looking very bad, and Zelda for looking very good.. while in my opinion the exact opposite is true.

The author is more pointing out that these games don't look realistic. Look at the foreground of the HZD shot - why is it almost black in daylight?

Zelda looks realistic to them?

Re: Games Look Bad: HDR and Tone Mapping (2017)

#18

It's not just games, it's regular day-to-day UI too. I'm using an Acer 185Hz VRR HDR10 Gaming monitor.. on Eco mode with HDR disabled. Everything just looks better with HDR turned off for some reason I can't explain.

Unless it's a MINI LED or OLED display, it simply doesn't have the contrast to properly render a lot of what makes HDR... HDR.

Calibrate the display with HDR enabled for a better SDR response.

Re: Games Look Bad: HDR and Tone Mapping (2017)

#19
post #14

Earlier quoted context omitted.

The author is more pointing out that these games don't look realistic. Look at the foreground of the HZD shot - why is it almost black in daylight?

Zelda looks realistic to them?

No, the author posits that Zelda explicitly goes for artistry and ignores any pretense of realism (that then falls flat on it's face when using an over-contrasting tone-map like in the HZD screenshot).

Re: Games Look Bad: HDR and Tone Mapping (2017)

#20
I really don't know what to think of HDR.

I have yet to get any benefit out of it.

I disable it everywhere I can. In Instagram for example. When it is turned on (the default) every now and then I get some crazy glaring image in my feed that hurts.

Maybe it is because I don't play games? Is HDR useful anywhere outside of games?

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