Earlier quoted context omitted.
Here's how I understand it: Previously, OpenStreetMap's tile endpoints would serve pre-rasterized PNG images, so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better
> so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better They still are blurry, because openstreetmap.org uses a JS library that does not seem to support vector tiles :/
Vector Tiles are deployed on OpenStreetMap.org
11–20 of 73 posts
Re: Vector Tiles are deployed on OpenStreetMap.org
#12I had no idea what vector tiles were and the page doesn't explain it. https://en.wikipedia.org/wiki/Vector_tiles
Here's how I understand it: Previously, OpenStreetMap's tile endpoints would serve pre-rasterized PNG images, so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better
https://github.com/mapbox/vector-tile-spec/tree/master/2.0
SVG is an XML based format that browsers render naitively, completely different.
Re: Vector Tiles are deployed on OpenStreetMap.org
#13Mapping applications split up data into "tiles" so you can download only the data you are currently looking at. For example, you don't want to download the entire planet, just to look at your own neighborhood.
Historically, these tiles were literally images that the client application (i.e. web map) could "tile" side by side to cover the part of the map you were looking at. Now we refer to those images as "raster" tiles, to differentiate them with "vector" tiles.
Rather than a rendered image, Vector tiles contain the raw data that you could use to render such an image. Vector tiles allow a smaller file size and more flexibility. For example, with vector tiles you can crisply render at partial zoom levels, keeping lines sharp and avoid pixelating text. The client can also have customizable styles - hiding certain layers or accentuating others from the vector tiles.
Vector tiles are not new technology. For example, Google Maps started using them over a decade ago. So why has it taken so long for OpenStreetMap.org? One reason is no doubt a lack of engineering capacity. There were also concerns about older and less powerful clients hardware not being up to the task, but that concern has lessened over time.
OpenStreetMap also has some unique requirements. It is a community edited database, and users want to see their edits soon (immediately really). It's not feasible to dynamically generate every tile request from the latest data, so caching is essential. Still, to minimize the amount of time tiles will be stale, a lot of work went into being able to quickly regenerate stale tiles before the new vector tiles were rolled out.
Re: Vector Tiles are deployed on OpenStreetMap.org
#14Earlier quoted context omitted.
Here's how I understand it: Previously, OpenStreetMap's tile endpoints would serve pre-rasterized PNG images, so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better
SVG tiles use less data too, and can be recoloured/restyled.
Re: Vector Tiles are deployed on OpenStreetMap.org
#15I had no idea what vector tiles were and the page doesn't explain it. https://en.wikipedia.org/wiki/Vector_tiles
Here's how I understand it: Previously, OpenStreetMap's tile endpoints would serve pre-rasterized PNG images, so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better
Traditional process is:
OSM Database -> PNGs -> Your screen
The first arrow decides what data to pull out and how to draw it.
The new process is:
OSM Database -> Vector Tiles -> Your Screen
The first arrow decides what data to pull out. The second arrow decides how to draw it. So given your vector tiles, you can choose and tweak the style that it's drawn as, deciding how (and if) to display certain things. And you can tweak that in your browser. That's useful for devs and users. "Night Mode", "Show bike lanes" (maybe?), etc.
Also relevant is that the vector tile is not only in a couple formats (pmtiles, mbtiles) but conforms to a couple different schemas (Shortbread, OpenMapTiles) which determines what kinds of data shows up. For instance (I'm just making up this example) one schema might have "big" "medium" and "small" roads. Another schema might just have "big" and "small". The transformation process will decide which kinds of roads in the OSM database map on to which type of road in the schema. (I think it turns out that you can't realistically just pull out all of the OSM database data, you have to pare it down). And then certain styles (Americana, etc) work for specific schemas, deciding things like "big roads are black", etc.
Re: Vector Tiles are deployed on OpenStreetMap.org
#16Earlier quoted context omitted.
Here's how I understand it: Previously, OpenStreetMap's tile endpoints would serve pre-rasterized PNG images, so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better
Someone please correct me if I'm wrong here, but I think there's an additional benefit. Traditional process is: OSM Database -> PNGs -> Your screen The first arrow decides what data to pull out and how to draw it. The new process is: OSM Database -> Vector Tiles -> Your Screen The first arrow decides what data to pull out. The second arrow decides how to draw it. So given your vector tiles, you can choose and tweak t…
OSM Database -> PNGs -> PNG Decoder in browser-> Your screen
vs
OSM Database -> Vector Tiles -> MaplibreGL.js -> WebGL -> Your Screen
Re: Vector Tiles are deployed on OpenStreetMap.org
#17Earlier quoted context omitted.
Here's how I understand it: Previously, OpenStreetMap's tile endpoints would serve pre-rasterized PNG images, so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better
> so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better They still are blurry, because openstreetmap.org uses a JS library that does not seem to support vector tiles :/
Re: Vector Tiles are deployed on OpenStreetMap.org
#18What's the impediment to not providing daily or weekly planet-wide mbtiles similar to the availability of OSM pbfs on AWS open data buckets[1]? [1] https://registry.opendata.aws/osm/
Re: Vector Tiles are deployed on OpenStreetMap.org
#19Earlier quoted context omitted.
> so zooming in on a tile could cause it to get blurry, until your client requests a new, zoomed in tile. Now, they can serve tiles in SVG format, which scale better They still are blurry, because openstreetmap.org uses a JS library that does not seem to support vector tiles :/
Make sure it's set to the "Shortbread" layer. Look for the "Layers" menu on the right.
Re: Vector Tiles are deployed on OpenStreetMap.org
#20Earlier quoted context omitted.
Make sure it's set to the "Shortbread" layer. Look for the "Layers" menu on the right.
Hmm I tried the shortbread layer and while it looks nice it still pixelates when zooming in until it loads the new zoom level