Live data from Hacker News

The year of peak might and magic

filfre.net

11–20 of 68 posts

Re: The year of peak might and magic

#11
I played the shit out of HOMM3. I bought it, though, only after sneaking plays in between customers while working at Radio Shack. We had some ~300MHz Compaq machines that Radio Shack had recently partnered with to sell and on slow days, it was a good way to pass the time.

Re: The year of peak might and magic

#12
post #10

I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.

> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. according to wiki there should be an easier way: Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android Release March 3, 1999

I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.

Re: The year of peak might and magic

#14
post #3

Astrologers proclaim a week of HOMM3 appreciation posts.

What I wouldn't give for a new Heroes of Might and Magic game with the pixel art style of HOMM2 and the gameplay mechanics of HOMM3...

Aren't there mods out there for HOMM3 to make it look like HOMM2?

edit: found one called "The Succession Wars"

https://heroes3wog.net/the-succession-wars/

Re: The year of peak might and magic

#15
post #7

I keep seeing might and magic related content, despite never having played it, or even having heard of it until recently! But in the last few months I have been getting the odd YouTube recommendation, or see the occasional Reddit (and now HN) thread. Why?

Possibly it is the Baader-Meinhof Effect.

Possibly this is a game you will love playing and should check it out. Whether by emulating an ancient DOS machine or by picking up one of the eleven games in the series available on Steam. (https://store.steampowered.com/sale/might-magic/)

If it is the latter case then I am sure some enthusiastic fans of this series will reply to this comment or yours with detailed opinions on which option is the best :)

Re: The year of peak might and magic

#16
post #10

I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.

> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. according to wiki there should be an easier way: Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android Release March 3, 1999

The Windows version is no longer compatible with modern Windows versions.

The Mac version (I own both) was for PowerPC Macs.

I've already paid for it a third time, as part of a HOMM box set for Windows.

Good Old Games has produced a fixed version, so I could pay for it a fourth time, but running it in the VM still works.

Re: The year of peak might and magic

#17
post #10

Earlier quoted context omitted.

> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. according to wiki there should be an easier way: Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android Release March 3, 1999

I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.

The game isn't stable under modern versions of Windows.

Re: The year of peak might and magic

#18
post #10

Earlier quoted context omitted.

> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. according to wiki there should be an easier way: Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android Release March 3, 1999

I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.

You're probably right about the native version, but the Windows version works fine: https://www.protondb.com/app/297000?device=pc

Re: The year of peak might and magic

#19

As a side (but arguably related) topic: Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scrip…

I don't think anything in the Might and Magic series was ever a serious technological advancement on par with id software's early work.

They're some of the greatest games ever made, but it's the design, not the code.

Come to think of it, same thing goes for most games that make the greatest game lists.

Re: The year of peak might and magic

#20
post #18

Earlier quoted context omitted.

I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.

You're probably right about the native version, but the Windows version works fine: https://www.protondb.com/app/297000?device=pc

[deleted]
Post reply on HN