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Blender 4.5 LTS

blender.org

11–20 of 105 posts

Re: Blender 4.5 LTS

#11

A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-) At some point I see an LLM more or less integrated into the UI. At some point I see whole apps written so complexly that an LLM is the required interface.

Huh, TIL https://github.com/ahujasid/blender-mcp - do you use this?

Re: Blender 4.5 LTS

#12

A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-) At some point I see an LLM more or less integrated into the UI. At some point I see whole apps written so complexly that an LLM is the required interface.

Oh boy. Giving Blender instructions in English, on every level of detail, could be quite a workflow. Like, have it generate a range of chairs, pick the mesh you like, then start asking it to tweak parts of it until you are satisfied. Add finishing touches manually.

Re: Blender 4.5 LTS

#13
It does feel like Blender is eating the world of 3D content creation.*

I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore?

*: Assuming genAI won't deliver and make that world disappear entirely, ofc.

Re: Blender 4.5 LTS

#14

It does feel like Blender is eating the world of 3D content creation.* I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore? *: Assuming genAI won't deliver and make that world disappear entirely, ofc.

Due to Blender being OSS and scriptable with Python (https://docs.blender.org/api/current/info_quickstart.html), it wouldn't surprise me if a future iteration of genAI/agents works with Blender directly.

Re: Blender 4.5 LTS

#15

A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-) At some point I see an LLM more or less integrated into the UI. At some point I see whole apps written so complexly that an LLM is the required interface.

Oh boy. Giving Blender instructions in English, on every level of detail, could be quite a workflow. Like, have it generate a range of chairs, pick the mesh you like, then start asking it to tweak parts of it until you are satisfied. Add finishing touches manually.

In general, model re-topology almost always requires a manual editing process post sculpting and texturing. There have been countless attempts to automate the process, but it usually requires working through an obscure book about rigging with secondary transforms etc.

Could check out https://extensions.blender.org/add-ons/mpfb/ for low-poly character mesh generation tools. =3

Re: Blender 4.5 LTS

#16

A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-) At some point I see an LLM more or less integrated into the UI. At some point I see whole apps written so complexly that an LLM is the required interface.

Huh, TIL https://github.com/ahujasid/blender-mcp - do you use this?

Thanks for pointing that out.

I have not tried it. Instead I have been asking Claude (etc.) "How do I create a repeating triangular truss..." or what-have-you. And then I follow the steps they list.

Re: Blender 4.5 LTS

#17

A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-) At some point I see an LLM more or less integrated into the UI. At some point I see whole apps written so complexly that an LLM is the required interface.

> That or you more or less have to dive in for months and months.

Waaaaay back in the Quake 3 days I had a pirated copy of 3D Studio Max and decided to try and make a Quake (or maybe it was Half-Life) character model. Found an on-line tutorial that step by step showed you how to setup Max with a background image that you "traced" over. So I grabbed the images of front, back and side views of a human, loaded them into the various view ports, then drew a rectangle from which you extrude a head, arms and legs. Then you manipulate the block headed human mesh to fit the human background image - extruding more detail from the mesh as you go along. In one day I had a VERY crude model of a person. I also found out I dont like 3D modelling. Though I'd say a person who really enjoys it would pick it up in a week or two with good tutorials.

LLM's just cut out the learning part leaving you helpless to create anything beyond prompts. I am still very mixed on LLM's but due to greed and profit driven momentum, they will eat the world.

Re: Blender 4.5 LTS

#18

It does feel like Blender is eating the world of 3D content creation.* I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore? *: Assuming genAI won't deliver and make that world disappear entirely, ofc.

Due to Blender being OSS and scriptable with Python ( https://docs.blender.org/api/current/info_quickstart.html ), it wouldn't surprise me if a future iteration of genAI/agents works with Blender directly.

There is a Blender MCP server https://blender-mcp.com/

Re: Blender 4.5 LTS

#19

It does feel like Blender is eating the world of 3D content creation.* I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore? *: Assuming genAI won't deliver and make that world disappear entirely, ofc.

blender is the python of 3d animation. Its the second best tool for everything. Which btw is not a digg. its really hard to be that level of reliable accross an entire workflow.

Re: Blender 4.5 LTS

#20

I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland. Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland. That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion. Edit: correction:…

> I'm happy to see some modern features are only supported on Wayland.

Why?

If anything that's a reason to why I wouldn't fully jump to blender.

I have been working on my own hobby game engine for the past 15 years and have been excited to introduce Blender to the workflow. If this is the case I don't like it. Wayland has never work for me the same way as X has.

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