It's still at the cool demo level, though. How do you scale this thing?
What is Realtalk’s relationship to AI? (2024)
11–20 of 98 posts
Re: What is Realtalk’s relationship to AI? (2024)
#12Re: What is Realtalk’s relationship to AI? (2024)
#13I've made a lot of progress recently working on my own homebrew version, running it in the browser in order to share it with people. Planning to take some time soon to take another stab at the real (physical) thing.
Progress so far: https://deosjr.github.io/dynamicland/
Re: What is Realtalk’s relationship to AI? (2024)
#14> we aim for a computing system that is fully visible and understandable top-to-bottom I mean even for something that is in theory fully understandable like the linux kernel it is not feasible to actually read the source before using it. To me this really makes no sense. Even for traditional programming we only have so powerful systems because we use a layered approach. You can look into these layers and understand t…
Re: What is Realtalk’s relationship to AI? (2024)
#15I've never experienced dynamicaland in person (only seen videos). However, one concern I have about it's demos so far is that they use a projector. So you need a room dark enough to for the projected light and you need to keep your heads, hands, and body out of the way of it.
Occlusion is definitely a problem.
Re: What is Realtalk’s relationship to AI? (2024)
#16Under visibility they say:
>To empower people to understand and have full agency over the systems they are involved in, we aim for a computing system that is fully visible and understandable top-to-bottom — as simple, transparent, trustable, and non-magical as possible
But the programming behind the projector-camera system feels like it would be pretty impenetrable to the average person, right? What is so different about AI?
Re: What is Realtalk’s relationship to AI? (2024)
#17I've never experienced dynamicaland in person (only seen videos). However, one concern I have about it's demos so far is that they use a projector. So you need a room dark enough to for the projected light and you need to keep your heads, hands, and body out of the way of it.
Do still need to keep hands out of the light to see everything but that can also be part of the interaction too. If we ever get ubiquitous AR glasses or holograms I'm sure Bret will integrate them into DL.
[0] Which leads to a bit of a catch 22 you want a surface that looks dark but prefectly reflects all the colors of your projector so you need a white screen which means you ideally want zero other light other than the projector to make the projector act the most like a screen.
Re: What is Realtalk’s relationship to AI? (2024)
#18I've never experienced dynamicaland in person (only seen videos). However, one concern I have about it's demos so far is that they use a projector. So you need a room dark enough to for the projected light and you need to keep your heads, hands, and body out of the way of it.
I've seen systems like this that use multiple projectors from different angles, calibrated for the space and the angle. They're very effective at preventing occlusion, and it takes fewer than you'd think (also see Valve's Lighthouse tech for motion tracking).
Unfortunately, doing that is expensive, big, and requires recalibrating whenever it's moved.
Re: What is Realtalk’s relationship to AI? (2024)
#19I'm only just now reading about Dynamicland for the first time, so maybe I'm not understanding something obvious. The text description is not very helpful, as far as I can tell from pictures it's a place where you can move around physical objects and papers to do computer programming type stuff? Under visibility they say: >To empower people to understand and have full agency over the systems they are involved in, we…
I think the vision is neat but hampered by the projector tech and the cost of setting up a version of your own, since it's so physically tied and Bret is (imo stubbornly) dedicated to the concept there's not a community building on this outside the local area that can make it to DL in person. It'd be neat to have a version for VR for example and maybe some day AR becomes ubiquitous enough to make it work anywhere.
[0] Annoyingly it's not open sourced so you can't really build your own version easily or examine it. There have been a few attempts at making similar systems but they haven't lasted as long or been as successful as Bret's Dynamicland.
Re: What is Realtalk’s relationship to AI? (2024)
#20I'm sympathetic, but I do think Realtalk could be improved with some simple object recognition and LLMing. One of the challenges I found when I played with RealTalk is interoperability. The aim is to use the "spacial layer" to bootstrap people's intuitions on how programs should work, and interact with the world. It's really cool when this works. But key intuitions about how things interact when combined with each ot…
For Dynamicland I get the issue though putting the whole thing through an LLM to make pointy and sharp both trigger the same effects on another card would just hide the interaction entirely. It could or couldn't work for reasons completely opaque to both designer and user.