Live data from Hacker News

EverQuest

filfre.net

11–20 of 166 posts

Re: EverQuest

#11
I loved EverQuest. I still have some great memories of it. My friends and I still go back to playing it every once in a while. EverQuest also gave me some fantastic typing skills (from having to type in a significant amount of things for activating quests and for chatting) that have turned out to be well worth all the time I invested.

Re: EverQuest

#12
Oh EverQuest... funny to see this even posted here. I still occasionally log into P99 for a few hours here and there to play around at the low levels. 1 to around 24-30 is peak MMOPRG before it slows down and turns into that raid grind...

Re: EverQuest

#13
post #9

> Gijsbert van der Wal’s famous 2014 photograph of Dutch teenagers ignoring a Rembrandt masterpiece in favor of staring at their phones has become for many psychologists, social theorists, and concerned ordinary folks a portrait of our current Age of Digital Addiction in a nutshell. While a great photo, to me it looks like the kids are just doing some kind of school / field trip assignment.

It could be anything, but it resonates with people for a very good reason. Many people feel the negatives of technology and social media and miss the time before it. I know how sentiment will skew here, and I know it's easy to take for granted the advantages of having a fully capable pocket computer. But I also understand what we have given up for it.

Re: EverQuest

#15

Oh EverQuest... funny to see this even posted here. I still occasionally log into P99 for a few hours here and there to play around at the low levels. 1 to around 24-30 is peak MMOPRG before it slows down and turns into that raid grind...

Yeah, I never understood why that was necessary. I get diminishing rewards as an addiction mechanic, but they all switch gameplay dramatically from adventure and exploration (and combat) quest based character growth to raid fueled gear treadmills. Some people live for the latter it seems like? But there were never any that focused on character growth all the way. It wasn't like they weren't adding content continuously anyway. It would have been possible. Or turn it rogue alike with top levels earning benefits or unlocking other options for additional playthroughs. With the number of mmorpgs made one of them would have tried it if it would jave worked I guess?

Re: EverQuest

#16

Oh EverQuest... funny to see this even posted here. I still occasionally log into P99 for a few hours here and there to play around at the low levels. 1 to around 24-30 is peak MMOPRG before it slows down and turns into that raid grind...

Yeah, people should know that https://project1999.com/ exists.

Re: EverQuest

#17
I like how natural the woman in the opening picture looks.

Kind of refreshing compared to all those literally overblown body parts in modern day game graphics.

Re: EverQuest

#18
Everquest was my first warning about game addiction. Every teenage kid by the year 2000 had spent too much time in front of a game, of course.

But not like this.

I was sitting with a friend of mine at a computer café. This was more prevalent at the time, since a capable computer with all the modern games on it was still somewhat pricey.

So my friend starts taking to our side guy, who is playing EQ. Nice fellow.

"Hey guys, I gotta stop playing. Been here 24h straight. If I don't go to work they'll fire me."

My friend and I leave for the night.

My friend comes back to the café one night later. Our buddy is there, in the same seat.

"Shit dude, they fired me. I haven't been able to get up and go to work. This game, man."

"Sorry to hear it, what was your work?"

"I'm an attendant at a computer café."

"WTF, which one? Why didn't you just sit there and play?"

"The one across the street. Because I couldn't stop."

Re: EverQuest

#19

Everquest was my first warning about game addiction. Every teenage kid by the year 2000 had spent too much time in front of a game, of course. But not like this. I was sitting with a friend of mine at a computer café. This was more prevalent at the time, since a capable computer with all the modern games on it was still somewhat pricey. So my friend starts taking to our side guy, who is playing EQ. Nice fellow. "Hey…

Game addiction hits the same part of the brain as gambling does. In fact, it’s my understanding that gambling addicts and video game addicts have nearly identical similarities in terms of how the addiction progresses and “sets in” as it where.

As an aside, and really I am sorry for this tangent, and I have no issue believing any of this, but this comment somehow feels LLM (ChatGPT) generated to me and I can’t put my finger on it, as I like to default to being wrong about such things.

I know it’s an aside but it has become such a big issue on many forums now.

Sorry for the tangent!

Re: EverQuest

#20
post #4

My only nit to pick with this article is their definition of PvE. They said it stands for “player vs enemy” where I’ve always heard it defined as “player vs environment” where environment explicitly means not-other-players.

Player vs environment is indeed the normal definition of PvE [1].

[1] https://en.wikipedia.org/wiki/Player_versus_environment

Post reply on HN