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Math.Pow(-1, 2) == -1 in Windows 11 Insider build

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Re: Math.Pow(-1, 2) == -1 in Windows 11 Insider build

#11
post #6

Side note. One of the advantages of using proprietary packaged software is supposed to be a unified support and product. In this case the maintainer redirects the issue to some other team and passes the ball as if it were an open source project with 50 dependencies with thin responsibilities "no, if there's an issue with a button, you should report it to GUI-button, we do GUI-form and we just pass the button generati…

Microsoft is a many headed beast.

Finding the right contact even for employees inside the beast is challenging and a skill all its own.

Re: Math.Pow(-1, 2) == -1 in Windows 11 Insider build

#18
post #11
post #6

Side note. One of the advantages of using proprietary packaged software is supposed to be a unified support and product. In this case the maintainer redirects the issue to some other team and passes the ball as if it were an open source project with 50 dependencies with thin responsibilities "no, if there's an issue with a button, you should report it to GUI-button, we do GUI-form and we just pass the button generati…

Microsoft is a many headed beast. Finding the right contact even for employees inside the beast is challenging and a skill all its own.

I'm more used to hear this kind of 'it's not our fault' crap from state bureaucracies not companies that want me to pay them...

Re: Math.Pow(-1, 2) == -1 in Windows 11 Insider build

#20
post #5

This happens in both C# and C++ according to the report, but what's the link between OS and compiler here? As far as I remember from days when I used Windows, the version of your visual studio (which has the compiler and standard libraries) was not related to the build of your operating system

Microsoft moved to a Universal CRT (UCRT) around Windows 10, both C# and C++ are calling into the OS UCRT there.

One bug to rule them all...
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