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Balatro for the Nintendo E-Reader

mattgreer.dev

11–20 of 31 posts

Re: Balatro for the Nintendo E-Reader

#12
post #11

While I understand the sentiment of Playstack and LocalThunk to take down these kind of ports, it's a shame for the community because this will only make the game grow more.

It doesn’t sound like they did? The author seems to be proactively not releasing out of respect for LocalThunk, not out of fear. (And certainly not because they’ve already been sent a takedown or anything.)

Re: Balatro for the Nintendo E-Reader

#13
post #11

While I understand the sentiment of Playstack and LocalThunk to take down these kind of ports, it's a shame for the community because this will only make the game grow more.

It doesn’t sound like they did? The author seems to be proactively not releasing out of respect for LocalThunk, not out of fear. (And certainly not because they’ve already been sent a takedown or anything.)

Because he didn't published it, but there are other similar ports that have been taken down.

For example, this C64 port was taken down: https://ko-ko74.itch.io/balatro-for-the-commodore-64-c64

Re: Balatro for the Nintendo E-Reader

#14
post #4

re: numbers, you could store them as integers, but just encoded as 10 times their value. So 1.5 becomes 15. Would reduce max score to 400M and you'd have to round 0.25 up or down. Would probably want to drop the 0.01 cards too. super cool project

Yea - this is basically "fixed point but not binary" and it would totally work.

Re: Balatro for the Nintendo E-Reader

#15

This was painful to read, and I am so sorry for the author. I was fortunate enough to break my Balatro addiction before it had gotten this far along, but others are not so lucky.

What about this reads as addiction? This is clearly a tech demo, not something someone would do to let themselves play more of the game.

I believe the comment you replied to was meant in a humorous way.

Re: Balatro for the Nintendo E-Reader

#16
post #11

While I understand the sentiment of Playstack and LocalThunk to take down these kind of ports, it's a shame for the community because this will only make the game grow more.

The clear solution is to not copy every aspect of the original and also release your port under a different name.

Re: Balatro for the Nintendo E-Reader

#17
post #11

While I understand the sentiment of Playstack and LocalThunk to take down these kind of ports, it's a shame for the community because this will only make the game grow more.

What legal standing would they even have, if the game were simply named something different from "Balatro"? Game mechanics aren't copyrightable, and the game assets are literally just playing cards...

Re: Balatro for the Nintendo E-Reader

#18

This was painful to read, and I am so sorry for the author. I was fortunate enough to break my Balatro addiction before it had gotten this far along, but others are not so lucky.

And others are like me who wanted to play but couldn’t because of the nauseating effects of the graphics.

Re: Balatro for the Nintendo E-Reader

#19
I’m one of the people that don’t “get” Balatro. I do get how to play it (to a certain level at least), and I’ve certainly been drawn to a bunch of rogue-like games, some of which I still play (Into the Breach for example), but Balatro is just… too distilled for me, to a point where it’s almost absurd.

It’s literally “number go up”, there’s barely any “fluff”, and that bugs me for a reason.

In that regard, it reminds me of cookie clicker, although it distills different aspects. That, too, I stopped playing pretty quickly. I saw coworkers who would play it all the time in the background, and that kind of put me off. Almost philosophically.

Balatro has more “game” than Cookie Clicker, but I’m still slightly repelled by its relatively direct “number go up” aspect. (“Repelled” is a bit of a strong and rude word, but I couldn’t think of anything better right now. I don’t hate Balatro.)

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