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Ocarina of Time Randomizer

ootrandomizer.com

11–20 of 53 posts

Re: Ocarina of Time Randomizer

#11
post #8

What timing - I just started playing Wind Waker HD randomizer runs. It really adds a lot to the experience, especially after having played through the vanilla game several times. It manages to re-capture some of the feeling of exploring the world for the first time.

I'm glad to hear that Wind Waker HD has fan support like this. It was always a bummer to me that the best versions of Wind Waker and Skyward Sword were trapped on the Wii U, given the incredible preservation that Dolphin provides for their original versions.

Edit: I own a Wii U, I'm not trying to be a hater. For years, it really was the ultimate Zelda box.

Re: Ocarina of Time Randomizer

#12
post #4

How does one ensure that every seed can be completed without glitches? The website says this is the case, so I wonder how they do it because it seems nontrivial to generate valid seeds efficiently.

Think of every location in the game as accessible only after certain events or items are acquired. You can create a directed acyclic graph (how build systems figure out dependencies!). You can randomize all the locations of items, as long there is still a way to get from the starting node to the ending node.

Re: Ocarina of Time Randomizer

#13
post #4

How does one ensure that every seed can be completed without glitches? The website says this is the case, so I wonder how they do it because it seems nontrivial to generate valid seeds efficiently.

Think of every location in the game as accessible only after certain events or items are acquired. You can create a directed acyclic graph (how build systems figure out dependencies!). You can randomize all the locations of items, as long there is still a way to get from the starting node to the ending node.

That's great!

Now does the DAG make sense to humans? Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all?

How out of sequence can the game get?

Is Master Quest just the moral equivalent of a single static random roll of the Randomizer?

Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.

Re: Ocarina of Time Randomizer

#14

I love playing OOT randos. Not only is it a new puzzle every time, there are a lot of quality-of-life improvements (e.g. pushing blocks is faster, cutscenes are skipped) that make it much more enjoyable for someone who already knows the game well.

What platform or emulator do you play them on?

I suppose these will work on Analogue 3D when it gets released?

Re: Ocarina of Time Randomizer

#15
post #13

Earlier quoted context omitted.

Think of every location in the game as accessible only after certain events or items are acquired. You can create a directed acyclic graph (how build systems figure out dependencies!). You can randomize all the locations of items, as long there is still a way to get from the starting node to the ending node.

That's great! Now does the DAG make sense to humans? Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all? How out of sequence can the game get? Is Master Quest just the moral equivalent of a single static random roll of the Randomizer? Someone should do thi…

> Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all?

I haven't played this OOT randomizer, but with the Wind Waker randomizer I've been playing, you can configure things like that - so dungeon keys could spawn in their own dungeon only, or literally anywhere in the world, or just other dungeons. It also has settings that allow you to talk to an NPC to get hints where game-progressing items are.

Re: Ocarina of Time Randomizer

#16
post #8

What timing - I just started playing Wind Waker HD randomizer runs. It really adds a lot to the experience, especially after having played through the vanilla game several times. It manages to re-capture some of the feeling of exploring the world for the first time.

I can't wait until my daughter is old enough to play the Wind Waker. It's so amazing that only one generation after OoT they released a Zelda that not only is arguably as good or even better than OoT, but it holds up over 20 years later. You can play Wind Waker today and not realize it's not a new game, the graphics and the gameplay are just perfect.

Re: Ocarina of Time Randomizer

#17
post #13

Earlier quoted context omitted.

Think of every location in the game as accessible only after certain events or items are acquired. You can create a directed acyclic graph (how build systems figure out dependencies!). You can randomize all the locations of items, as long there is still a way to get from the starting node to the ending node.

That's great! Now does the DAG make sense to humans? Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all? How out of sequence can the game get? Is Master Quest just the moral equivalent of a single static random roll of the Randomizer? Someone should do thi…

>Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all?

It can be configured with options as to how items are distributed. But yeah, in general anything can be anywhere. Without clues: sometimes there are clues, those silly gossip stones in OoT can output a message about the general location of a thing, but you check everything you can. You learn which items open up each logic path and then open every chest, do every quest, etc.

>How out of sequence can the game get?

Completely. There are randomizer settings that require glitches and sometimes if the logic is wrong (it is sometimes) there are unwinnable seeds.

> Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.

Someone did:

https://ootmm.com/faq

There are a few multi-game randomizers out there.

Some of them even run on real SNES hardware

Re: Ocarina of Time Randomizer

#18
post #4

How does one ensure that every seed can be completed without glitches? The website says this is the case, so I wonder how they do it because it seems nontrivial to generate valid seeds efficiently.

[deleted]

Re: Ocarina of Time Randomizer

#19
post #14

I love playing OOT randos. Not only is it a new puzzle every time, there are a lot of quality-of-life improvements (e.g. pushing blocks is faster, cutscenes are skipped) that make it much more enjoyable for someone who already knows the game well.

What platform or emulator do you play them on? I suppose these will work on Analogue 3D when it gets released?

If you're just playing it for fun the PC port has randomizer seed support as well as a ton of other QoL improvements. If you're doing things as part of a group race there might be a requirement to use only certain emulators or real hardware though, depending how much the group cares.

In general, if you can play the game on the system you can probably get the randomized ROM to play on it.

Re: Ocarina of Time Randomizer

#20
post #8

What timing - I just started playing Wind Waker HD randomizer runs. It really adds a lot to the experience, especially after having played through the vanilla game several times. It manages to re-capture some of the feeling of exploring the world for the first time.

I'm glad to hear that Wind Waker HD has fan support like this. It was always a bummer to me that the best versions of Wind Waker and Skyward Sword were trapped on the Wii U, given the incredible preservation that Dolphin provides for their original versions. Edit: I own a Wii U, I'm not trying to be a hater. For years, it really was the ultimate Zelda box.

I slightly disagree, but only because Skyward Sword HD on the Switch is a pretty big improvement.

The Wii U was indeed a fantastic Zelda box though.

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