I recall a C64 game(or Amiga, but I'm fairly sure C64) where you settled the solar system. The Moon, Mars, Venus, Titan, etc. You even had to genetically engineer your colonists, so they could withstand the environments. Fun game, but I can't find it via Google. If anyone knows this game, please share. I'd love to play it again.
teaching you to fish: https://chatgpt.com/share/6855db77-b474-8012-863e-8cf8d6e415...
Alpha Centauri
11–20 of 78 posts
Re: Alpha Centauri
#12so like, i know there are some civ clones out there... has anyone tried to make an OpenAlphaCentauri? i'd love to hack on this but i dont have the time or gamedev experience to take it 0 to 1....
Re: Alpha Centauri
#13Earlier quoted context omitted.
teaching you to fish: https://chatgpt.com/share/6855db77-b474-8012-863e-8cf8d6e415...
Clickbait rescue: “Millennium 2.2 (1989) — and possibly its 1991 sequel, Deuteros: The Next Millennium.”. Not released for C64, but (among others) for the Commodore Amiga.
Re: Alpha Centauri
#14SMAC was a really great game, ahead of its time in many ways and laid some groundwork for ideas later worked into Civs 3+. It's a shame the totally-not-a-SMAC-sequel Civ: Beyond Earth did not not do it justice.
Re: Alpha Centauri
#15The "meat" of the plot was the audio snippets that would pop up whenever you researched a tech, built a facility for the first time or finished a secret project. Most of them were quite fascinating and had a haunting beauty to them [0]. The way that Chairman Yang half-laughs when discussing the genejack, how adament Morgan is about the right of present generations exploiting fossil fuels, Lal's horror at the outcomes of Mind/Machine interface.
This game was the first time I had encountered the art of telling stories through crumbs, instead of one fixed and full narrative like most stories.
I agree with the article in that the mechanics of the game weren't ideal. Personally as someone that LOVES 4x and has spent _way_ too much time playing them, I think the format is fundamentally flawed and cannot be saved (e.g. expanding is too overpowered, games become too dull to close out - given the win was effectively gained hundreds of turns ago, AI being too costly to implement and difficult to balance). IMHO the best 4x game that will come out at some point in the future won't actually follow the 4x format.
[0] https://www.youtube.com/watch?v=Hou-Iwv1GvM&list=PL3DDD41A3E...
Particularly good ones:
1-22 fac : 9:13 - Chairman Yang - Genejacks.
23-38 fac : 3:22 - Project PYRRHO
0-24 techs : 1:16 - Nwabudike Morgan - The Ethics of Greed.
0-24 techs : 8:06 - Sister Miram - We must dissent
25-49 techs: 2:17 - Chairman Yang - Looking god in the eye
25-49 techs : 4:26 - Prokhor Zakharov - For I have tasted the fruit
25-49 techs : 6:03 - Commissioner Lal - Mind Machine Interface
Re: Alpha Centauri
#16Re: Alpha Centauri
#17Re: Alpha Centauri
#18so like, i know there are some civ clones out there... has anyone tried to make an OpenAlphaCentauri? i'd love to hack on this but i dont have the time or gamedev experience to take it 0 to 1....
Re: Alpha Centauri
#19What really set Alpha Centauri apart for me was the fictional history and how it is presented. Civilization's tech tree is a form of human history, accompanied by famous quotes contextualizing the importance of the discoveries. Alpha Centauri presents its tech to you the same way, but it's inventions are science fiction, and likewise the quotes [1] are fictional, from the important characters, the major players of th…
Re: Alpha Centauri
#20i love that one of my favorite parts of the game (designing your own units) was the game designers' least favorite parts. hah!
i never read the pandora sequence that inspired it - thank you for sharing this article!