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Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

samsorensen.blot.im

11–20 of 52 posts

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#11
> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations

Operational wargames are a thing (at least on boardgames)

https://boardgamegeek.com/geeklist/181039/favorite-operation...

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#12
post #9

> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations. Almost no games, as far as I’m aware, are interested in, say, the logistics of feeding an army, or communication structures between commanders in the field. Allow me to whine about Ubisoft buying out Settlers, which was initially about (peace time) logistics, and somehow thinking they bought a RTS.

Same with Knights & Merchants, which was a city builder but you had to feed your peasants and army every day (I forgot how time worked in that game though), which involved a peasant going to the inn to eat for X amount of time, then going to the storehouse to pick up a bread or sausage and bringing it to a soldier. Times every peasant, times every soldier. I don't know if I remember that accurately though.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#13
post #8

As a recovered EVE Online addict, there is at least one game out there that requires significant time on logistics and operations to win wars.

And while that one doesn't shy away from the material and financial cost of war, it greatly simplified traveling, allowing for shortcuts like jump drives allowing for instant teleportation of armies.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#14
post #9

> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations. Almost no games, as far as I’m aware, are interested in, say, the logistics of feeding an army, or communication structures between commanders in the field. Allow me to whine about Ubisoft buying out Settlers, which was initially about (peace time) logistics, and somehow thinking they bought a RTS.

Same with Knights & Merchants, which was a city builder but you had to feed your peasants and army every day (I forgot how time worked in that game though), which involved a peasant going to the inn to eat for X amount of time, then going to the storehouse to pick up a bread or sausage and bringing it to a soldier. Times every peasant, times every soldier. I don't know if I remember that accurately though.

At a quick check the lead developer and artist on Knights & Merchants had previously worked on Settlers II at BlueByte. Looks like they liked their job a lot and quit before the series drifted more towards being a RTS.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#15

Sounds like a really interesting and delightfully frustrating game. Bit busy to join at the moment but it’s going on my list for the future. The comments about the loyalty of the sub-commanders being very strong due to the extremely restrictive information environment reminded me of opposite within the history book Nemesis by Max Hastings. He covers the end of the Second World War in the pacific. One veteran commente…

I loved this theme in Patton! I wonder if the gov't fostered this or simply allowed it to manifest because, for the most part, it gave extra motivation to the generals to succeed and succeed well.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#16

Sounds like a really interesting and delightfully frustrating game. Bit busy to join at the moment but it’s going on my list for the future. The comments about the loyalty of the sub-commanders being very strong due to the extremely restrictive information environment reminded me of opposite within the history book Nemesis by Max Hastings. He covers the end of the Second World War in the pacific. One veteran commente…

I loved this theme in Patton! I wonder if the gov't fostered this or simply allowed it to manifest because, for the most part, it gave extra motivation to the generals to succeed and succeed well.

Every war needs Heroes. Gotta sell those war bonds! Boost favourable public opinion and control the positive narrative.

I believe that Stalin set 2 field marshals (Georgy Zhukov and Ivan Konev) on a race to Berlin in the last weeks of WW2 in Europe. Don’t think Stalin cared who won.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#17
Not sure how to do it, but a history of the campaign from the different viewpoints would be an interesting read.

Perhaps a journalist piecing together the information, 6 months to a year after the events. Once the ripples have settled, more or less.

I might be biased as I have been reading 3 part history of the American Civil War, which also suffered from the fog of war and very slow information propagation.

Of course, history is always written by the victors after their glorious triumph has been consolidated and the losers comprehensively defeated.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#18

Was totally interested until I read its play-by-post and he keeps track of all the troop movements and results. Not exactly what I had pictured in my head before I clicked the link. I don’t understand how people have the time to play things by mail in realtime. I want an evening escape, not a lifetime achievement.

Just get 20 hobbies like that to fill up each evening.

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#19

> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations Operational wargames are a thing (at least on boardgames) https://boardgamegeek.com/geeklist/181039/favorite-operation...

Are there games in this genre that aren't historical?

Re: Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

#20

> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations Operational wargames are a thing (at least on boardgames) https://boardgamegeek.com/geeklist/181039/favorite-operation...

Arguably games like StarCraft include operational elements - managing and defending the peon line is as important as the front line.
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