Operational wargames are a thing (at least on boardgames)
https://boardgamegeek.com/geeklist/181039/favorite-operation...
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Operational wargames are a thing (at least on boardgames)
https://boardgamegeek.com/geeklist/181039/favorite-operation...
> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations. Almost no games, as far as I’m aware, are interested in, say, the logistics of feeding an army, or communication structures between commanders in the field. Allow me to whine about Ubisoft buying out Settlers, which was initially about (peace time) logistics, and somehow thinking they bought a RTS.
As a recovered EVE Online addict, there is at least one game out there that requires significant time on logistics and operations to win wars.
> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations. Almost no games, as far as I’m aware, are interested in, say, the logistics of feeding an army, or communication structures between commanders in the field. Allow me to whine about Ubisoft buying out Settlers, which was initially about (peace time) logistics, and somehow thinking they bought a RTS.
Same with Knights & Merchants, which was a city builder but you had to feed your peasants and army every day (I forgot how time worked in that game though), which involved a peasant going to the inn to eat for X amount of time, then going to the storehouse to pick up a bread or sausage and bringing it to a soldier. Times every peasant, times every soldier. I don't know if I remember that accurately though.
Sounds like a really interesting and delightfully frustrating game. Bit busy to join at the moment but it’s going on my list for the future. The comments about the loyalty of the sub-commanders being very strong due to the extremely restrictive information environment reminded me of opposite within the history book Nemesis by Max Hastings. He covers the end of the Second World War in the pacific. One veteran commente…
Sounds like a really interesting and delightfully frustrating game. Bit busy to join at the moment but it’s going on my list for the future. The comments about the loyalty of the sub-commanders being very strong due to the extremely restrictive information environment reminded me of opposite within the history book Nemesis by Max Hastings. He covers the end of the Second World War in the pacific. One veteran commente…
I loved this theme in Patton! I wonder if the gov't fostered this or simply allowed it to manifest because, for the most part, it gave extra motivation to the generals to succeed and succeed well.
I believe that Stalin set 2 field marshals (Georgy Zhukov and Ivan Konev) on a race to Berlin in the last weeks of WW2 in Europe. Don’t think Stalin cared who won.
Perhaps a journalist piecing together the information, 6 months to a year after the events. Once the ripples have settled, more or less.
I might be biased as I have been reading 3 part history of the American Civil War, which also suffered from the fog of war and very slow information propagation.
Of course, history is always written by the victors after their glorious triumph has been consolidated and the losers comprehensively defeated.
Was totally interested until I read its play-by-post and he keeps track of all the troop movements and results. Not exactly what I had pictured in my head before I clicked the link. I don’t understand how people have the time to play things by mail in realtime. I want an evening escape, not a lifetime achievement.
> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations Operational wargames are a thing (at least on boardgames) https://boardgamegeek.com/geeklist/181039/favorite-operation...
> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations Operational wargames are a thing (at least on boardgames) https://boardgamegeek.com/geeklist/181039/favorite-operation...