Live data from Hacker News

NexusMods Changes Hands

nexusmods.com

11–20 of 99 posts

Re: NexusMods Changes Hands

#11
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

Same with game wikis:

https://www.reddit.com/r/OutOfTheLoop/comments/14bbttq/whats...

https://news.ycombinator.com/item?id=37635939

Re: NexusMods Changes Hands

#13

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

IDK, hosting files and having people download them will always be the most expensive part of the internet. It will never be free, and the money will always need to come for somewhere. And on the internet money comes from adds and prenium subscriptions. I don't think it would even be possible for them to not insentive people to pay for prenium. The only way it is possible to go back to how it was is if 75% of the users agree to close their accounts to reduce server costs enough to have it be free for others.

Re: NexusMods Changes Hands

#14
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I consider Nexus Mod the Fandom of modding sites.

It's used because it has the most existing content, not because it does anything especially well (download speed limits are irritating and to me make no sense).

Re: NexusMods Changes Hands

#16
post #7

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

I think that most of niche platforms would become walled behind a login sooner or later due to increased costs associated with AI crawlers downloading every single bit they could reach.

Or they could work on switching to CDNs or P2P for file delivery instead.

Re: NexusMods Changes Hands

#17
So many people on their high horse when Nexus attempted to do collections, as if Nexus Mods was their god given place to post their mods for free and control everything about how they are used.

Congratulations! You are going to be so happy moving forward!

Re: NexusMods Changes Hands

#18
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Despite how annoying it is to navigate around nexus mods, the workshop is somehow worse.

Re: NexusMods Changes Hands

#19
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Not everyone has or wants Steam. I'd rather deal with NexusMods than with Valve as a GOG user.

Re: NexusMods Changes Hands

#20
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Agreed. It's so painless to use and yet the adoption is so bad
Post reply on HN