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Luxe Game Engine

luxeengine.com

11–20 of 81 posts

Re: Luxe Game Engine

#11

I love this bit You may not use luxe for the following, no exceptions: * military use * the gambling industry * crypto/NFTs/related

interesting because you could still make gatcha games which is just like digital gambling

Re: Luxe Game Engine

#12

It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.

The FAQ mentions source https://luxeengine.com/faq/#source-access Where do you see an NDA?

Re: Luxe Game Engine

#13
post #4

> luxe itself is written in c++ Wasn't it written in Haxe originally or am I confusing it with something else?

Seems like there was a previous version of the engine that was written in Haxe [0] > alpha - deprecated 2015~2016. unrelated to the new engine! view the new engine here - https://luxeengine.com/ Also, that old version used to be open source, but I think this new one isn't anymore. Old thread mentioned by @pvg still mentions being open source, but right now the repositories only have docs.[1] 0: https://github.com/sno…

It does still mention source here as well https://luxeengine.com/faq/#source-access

Re: Luxe Game Engine

#14

It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.

The FAQ mentions source https://luxeengine.com/faq/#source-access Where do you see an NDA?

https://luxeengine.com/get/

>Business - If you need more than 16 seats, or you have access to > $1m USD in the last 365 days, this tier is required, you must contact us to customize pricing.

Customized pricing is very scary. It's whatever we feel like charging you under NDA. Why would I pitch this to my boss over using Godot under an MIT license?

Re: Luxe Game Engine

#15

It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.

[deleted]

Re: Luxe Game Engine

#18

It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.

The FAQ mentions source https://luxeengine.com/faq/#source-access Where do you see an NDA?

It's "source available", not open source. Unreal is "source available" as well.

> Where do you see an NDA?

The top price tier says

> If you need more than 16 seats, or you have access to > $1m USD in the last 365 days, this tier is required, you must contact us to customize pricing.

This is really weird, honestly. If you hire a 17th seat your pricing goes from $50/seat/mo to... what? How do I plan around this jump?

I would also like to know what happens if my subscription lapses. Can I continue to use a version I previously downloaded? What if luxe goes out of business or, heaven forbid, suddenly increases their pricing to unsustainable levels? With Unreal I can keep using an old version.

Re: Luxe Game Engine

#19

Earlier quoted context omitted.

The FAQ mentions source https://luxeengine.com/faq/#source-access Where do you see an NDA?

https://luxeengine.com/get/ >Business - If you need more than 16 seats, or you have access to > $1m USD in the last 365 days, this tier is required, you must contact us to customize pricing. Customized pricing is very scary. It's whatever we feel like charging you under NDA. Why would I pitch this to my boss over using Godot under an MIT license?

I read that as cheaper in bulk, but I see what you mean.

Re: Luxe Game Engine

#20

Earlier quoted context omitted.

Seems like there was a previous version of the engine that was written in Haxe [0] > alpha - deprecated 2015~2016. unrelated to the new engine! view the new engine here - https://luxeengine.com/ Also, that old version used to be open source, but I think this new one isn't anymore. Old thread mentioned by @pvg still mentions being open source, but right now the repositories only have docs.[1] 0: https://github.com/sno…

It does still mention source here as well https://luxeengine.com/faq/#source-access

Sounds like they might be switching to a source-available model rather than an open-source model.
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