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PS5 shooter goes from 5 players to bestseller after devs defend game

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Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#15
post #7

This is not a criticism of the developers at all, and certainly not their sentiments. I am behind those 100%. But. There are so many fantastic games made with just as much heart out there that don't have a tweet go viral and revitalize the playerbase. Developers that aren't able to support their families by doing what they love. While it's always nice to see game development pay off, the real lesson here isn't honest…

Luck is a huge factor for many forms of success. It is also the least attributed factor.

Partly because it’s the least controllable factor.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#16

I wish more games would prioritize couch co-op modes over online play. Games that are focused on online only play basically have an expiration date from the day that they launch. Some may live longer, some may be dead on arrival. But, make a good game that's playable by friends together at any time on a rainy day? If the game is good, it never dies.

I think the cloud providers should figure out some kind of service for perpetual matchmaking/hosting of private servers. Devs are not always going to open source things but if you could fit your game server in some kind of package for Amazon to host then you can skirt that issue.

In theory, enthusiasts could pay to keep the lights on even after the developer went out of business.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#17

I wish more games would prioritize couch co-op modes over online play. Games that are focused on online only play basically have an expiration date from the day that they launch. Some may live longer, some may be dead on arrival. But, make a good game that's playable by friends together at any time on a rainy day? If the game is good, it never dies.

We did a couch coop game (CTHULOOT) and the number 1 refund reason we have is that it doesn’t have online. (It doesn’t because we lacked budget) So I’d say players now really expect online over local.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#18
post #16

I wish more games would prioritize couch co-op modes over online play. Games that are focused on online only play basically have an expiration date from the day that they launch. Some may live longer, some may be dead on arrival. But, make a good game that's playable by friends together at any time on a rainy day? If the game is good, it never dies.

I think the cloud providers should figure out some kind of service for perpetual matchmaking/hosting of private servers. Devs are not always going to open source things but if you could fit your game server in some kind of package for Amazon to host then you can skirt that issue. In theory, enthusiasts could pay to keep the lights on even after the developer went out of business.

Honestly Valve had it right with offering dedicated server packages. I respect any studio that does the same, like TripWire and Killing Floor.

I run my own private server for a live service game that shut down in just 1 year. We got lucky because they seemingly bundled the server code into the client. But the game was never meant to allow for that...

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#19
post #16

I wish more games would prioritize couch co-op modes over online play. Games that are focused on online only play basically have an expiration date from the day that they launch. Some may live longer, some may be dead on arrival. But, make a good game that's playable by friends together at any time on a rainy day? If the game is good, it never dies.

I think the cloud providers should figure out some kind of service for perpetual matchmaking/hosting of private servers. Devs are not always going to open source things but if you could fit your game server in some kind of package for Amazon to host then you can skirt that issue. In theory, enthusiasts could pay to keep the lights on even after the developer went out of business.

This isn't a technical problem. It's a legal and corporate political one. Copyright and patent issues are no more likely to go away with Amazon. Also Amazon's gaming division may make them a potential competitor.

I also doubt that such a could service would be immune to corperate restructuring by the like of Amazon. We need gaming companies to be more comfortable providing server binaries if we want anything that lasts.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#20
I picked up a copy of Hypercharge back in 2020 after spotting it on one of the gaming subs.

While it is technically a shooter, it turned out to be a 3D tower defense game - you place your turrets, shields and whatnots to protect against waves of enemies and then run around managing the defence and occasionally shooting at the baddies. It's not PvP. This was a bit of letdown because I was really hoping for a remake of an old Unreal Tournament mod when all players were inch tall and were running around a house, hiding in cupboards, closets, climbing curtains, etc. That was crazy fun. Anyone else remember it?

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