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Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

torrentfreak.com

11–20 of 60 posts

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#11
I'd like to know which magic hat the 95% comes from as usual. I pay for most PC games and so do my friends. I highly doubt we're in the 5%.

Feels like a classic "the subject is not the percentage" in order to make everyone comfortable with "95%".

I also highly dislike DLCs. Usually they're required to keep up in online games (else you're at unfair disadvantage), or they're just fixing bugs/adding stuff that should have been there from the beginning. Plus games usually cost $50 .. then need $15 DLCs (3, 4 of them).

F2P generally need $50-$100 of stuff overall as well.

Make the game $5, I'll buy it and so will everyone. Heck, I buy all phone games for that reason. The price is reasonable, and pirating it is more hassle than just paying. (ofc, if you put horrible DRM restrictions on top, $5 or not, the pirated game is generally easier to get)

Note that I'm not requiring games to be $5. I pay for $50 games today. I just reckon that they'll probably get more money if they sell them cheaper.

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#12

I checked both this article and the articles referenced in it and could not find a single place where they back that number up with any hard research. Willing to bet there wasn't any.

Here is an article from a developer that provided information on piracy numbers (and claimed 70 - 90% on a DRM free game): http://arstechnica.com/gaming/2008/11/acrying-shame-world-of...

edit: source of the 90% (or revised 82%): http://2dboy.com/2008/11/13/90/ (sorry bsphil!)

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#13
It depends on what you consider a player, in my opinion.

I admit that 95% of the users who open a PC game may not be playing a copy they purchased, but in all likelihood most play it for about 5 minutes. Just as with pirated iPhone apps, where it often seems people install 400 apps and never open them twice.

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#15
Aside from the number being pulled from their asses, Ubisoft is continuously one of the worst publishers in terms of utilizing harsh DRM. I wouldn't be shocked that people go out of their way to pirate Ubisoft games.

I know I haven't bought anything Ubisoft in a long time.

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#16
post #7

I really don't believe that number. Even when i was a poor pupil and student and pirated stuff, never ever was my games collection 95% pirated. And that was when most games weren't bound to having an internet connection or used multiplayer on the internet.

I imagine that the global amount of piracy would be very different than, say, the piracy rate in the U.S.

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#17

I checked both this article and the articles referenced in it and could not find a single place where they back that number up with any hard research. Willing to bet there wasn't any.

Here is an article from a developer that provided information on piracy numbers (and claimed 70 - 90% on a DRM free game): http://arstechnica.com/gaming/2008/11/acrying-shame-world-of... edit: source of the 90% (or revised 82%): http://2dboy.com/2008/11/13/90/ (sorry bsphil!)

Which is also a completely unsourced number.

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#18

“On PC it’s only around five to seven per cent of the players who pay for F2P, but normally on PC it’s only about five to seven per cent who pay anyway, the rest is pirated. It’s around a 93-95 per cent piracy rate, so it ends up at about the same percentage,” [Ubisoft CEO Yves] Guillemot said. Their customers convert from free-to-paying and from pirate-to-paying at the same rate. Releasing a game as free-to-play doe…

Well, we already know DRM is a pointless expense, look at all the piracy it is stopping, according to ubisoft no less.

But i think this could easily just be seen as users using piracy to try-before-you-buy.. and that most users might not like your game?

I strongly doubt 95% of users who play a significant amount of game X are pirates.

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#19
I cannot understand the responses from people here and on reddit stating that the figure is totally made up and it can't be that much. reddit specifically is filled with people who are proud of how they pirate all ubisoft games because of the "terrible DRM". Indie games that have no DRM and great prices[1] have reported very high piracy rates, published games that have no DRM and very high ratings also have bad piracy rates[2].

Most people seem to suggest that piracy is a result of having a crappy product and the only way to stop piracy is to improve their product, so surely making their product free (therefore removing any need to pirate) solves exactly this? Why aren't people applauding Ubisoft for adapting their business and products to their audience (people that want to play games but don't want to pay -- and those that do want to pay, can)?

It seems most people on the internet want to think that

A] Piracy is not a problem B] DRM causes piracy C] If you have no DRM then your game will sell well D] Free to play is a terrible dis-service to gamers

I don't understand what gamers want from companies like Ubisoft?

[1] http://arstechnica.com/gaming/2008/11/acrying-shame-world-of...

[2] http://www.pcgamer.com/2011/11/29/interview-cd-projekts-ceo-...

Re: Ubisoft: PC Piracy Levels 95%, and 95% of Free-To-Play Users Do Not Pay

#20
post #17

Earlier quoted context omitted.

Here is an article from a developer that provided information on piracy numbers (and claimed 70 - 90% on a DRM free game): http://arstechnica.com/gaming/2008/11/acrying-shame-world-of... edit: source of the 90% (or revised 82%): http://2dboy.com/2008/11/13/90/ (sorry bsphil!)

Which is also a completely unsourced number.

It's an estimate with a solid base: http://2dboy.com/2008/11/13/90/
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