Ooh this is fun actually will check this out. I have my Gamecube gathering dust somewhere, great excuse to bring it out. I'm half joking, but the cynic in me worries that a company line Nintento will have some patents on something here and not appreciate the MIT licensing.
WavePhoenix – Open-source implementation of the Nintendo WaveBird protocol
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Re: WavePhoenix – Open-source implementation of the Nintendo WaveBird protocol
#12Re: WavePhoenix – Open-source implementation of the Nintendo WaveBird protocol
#13Ooh this is fun actually will check this out. I have my Gamecube gathering dust somewhere, great excuse to bring it out. I'm half joking, but the cynic in me worries that a company line Nintento will have some patents on something here and not appreciate the MIT licensing.
I have two things going for me here, 1) this was completely clean room reverse engineered, and 2) the patents have all expired!
1. They have Billions of Dollars 2. They don't give a fuck about suing smaller creators into oblivion.
I wish you all the best but seriously, fuck nintendo.
Re: WavePhoenix – Open-source implementation of the Nintendo WaveBird protocol
#14Earlier quoted context omitted.
I thought about implementing something similar (I read through the reverse engineering docs). All of the information was done through clean room reverse engineering (the reason it took so long for something like this is that Nintendo used a very wonky wireless protocol). As such, I don't see what they could sue for, as that is entirely legal (at least in the US).
Well clean-room reverse engineering doesn't protect you from patent infringement - only for copyright related issues. I don't think that's a real concern for your project though, as patents only last for 20 years, so most if not all patents related to the WaveBird should have expired already. Of course, I am not a lawyer :^).
That's fair! What is would offer is in going through the protocol, there's nothing that is patent-able (it's all bog standard wireless protocols).
Re: WavePhoenix – Open-source implementation of the Nintendo WaveBird protocol
#15Is it theoretically possible for a driver to be written for the Wii to support dongleless play with the "Nintendont" homebrew app? It would of course require driver modifications, and I don't know if the existing 2.4GHz radio is capable of this, but likely possible with custom firmware for the radio chip.
In a similar way, older Bluetooth Classic chips generally cannot run Bluetooth Low Energy because of the different modulation in BLE (specifically DSSS again).