Check out 'Painting a Character with Maths' [1] (2020) by him, it's a very interesting video. [1] https://www.youtube.com/watch?v=8--5LwHRhjk
Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
11–20 of 32 posts
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#12Wondermoss was a spectacular piece of tech. Every single forest scene and every single piece of vegetation in Brave is made using Wondermoss, and it was all procedural- when you'd open up a shot from Brave in Menv30, you'd see just the characters and groundplane and very little else, and then you'd fire up the renderer and a huge vast lush forest would appear at rendertime. The even cooler thing was that since Brave was still using REYES RenderMan, iq took advantage of the REYES algorithm's streaming behavior to make Wondermoss not only generate but also discard vegetation on-the-fly, meaning that Wondermoss used vanishingly little memory. If I remember correctly, Wondermoss only added like a few dozen MB of memory usage at most to each render, which was insane since it was responsible for like 95% of the visual complexity of each frame. One fun quirk of Wondermoss was that the default random seed was iq's phone number, and that remained for quite a number of years, meaning his phone number is forever immortalized in pretty much all of Pixar's films from the 2010s.
iq is one of the smartest and most inspiring people I've ever met.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#13Elevated by Rgba & TBC: https://www.youtube.com/watch?v=jB0vBmiTr6o
Iq's slides on the Elevated intro: https://iquilezles.org/articles/function2009/function2009.pd...
Sourcecode: https://files.scene.org/view/resources/code/sources/rgba_tbc...
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#14Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#15I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#16I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#17I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
The sting in the phone number tale is that, at one point, he changed his phone number and suddenly all the vegetation changed when scenes were re-rendered.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#18When I want to show people what an intro is and tell them a bit about the demoscene, I usually show them the intro Elevated, which won the PC 4k compo at Breakpoint 2009. For me it really shows the talent of Iq and the other people who created it. It’s truly amazing what can be done in just 4 kilobyte! Elevated by Rgba & TBC: https://www.youtube.com/watch?v=jB0vBmiTr6o Iq's slides on the Elevated intro: https://iquil…
https://www.shadertoy.com/view/MdX3Rr
If anyone's interested in seeing more 4kb demos, check out the recently released Hexer by LJ.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#19I like the scene so much, I explicitly mention it in my upcoming narrative game Outsider (https://store.steampowered.com/app/3040110/Outsider/). The main character was an active member of the BBS/pirate scene in the 90s and also a big demoscene fan!
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#20If you are around Galicia any time, you have a free dinner!
Many thanks!