I dunno, it sort of reminds me of the Beatles (another Jobs favorite). John being serious and political, Paul being silly and saccharine. The combination was part of the magic, and everyone had their favorite. I think if you fully digitalized the software, the overall package would be too severe. If you made the hardware whimsical, it would be sickening. Part of it is that the hardware is a fixed thing. You have it o…
Nokia's phones show some signs of whimsy. I think you are right about the severity of all tech design, but I'm not convinced hardware can't be whimsical.
Apple's aesthetic dichotomy (2011)
11–20 of 31 posts
Re: Apple's aesthetic dichotomy (2011)
#12I read these articles bemoaning Apple's skeuomorphic application UIs, usually evoking the spirit of Dieter Rams to put their point across. In this instance it's classed as "horrific, dishonest and childish crap". I understand the strong feelings of dislike, but I'd much rather be pointed towards alternative designs or even better alternative apps as a means to get away from the designs. Malady without remedy never si…
Yes. Reading this I had a sudden flash why Apple might just be right. The thing is that modern phones and computers are getting to the point where they can display texture to good effect. Textures are very pleasant, comforting things to add to the UI of an application. Yet what other way is there to integrate texture effects besides using images of familiar physical materials? Images of physical materials leverages o…
How do people acquire their intuitions of the physical world? By interacting with it. Likewise with computers and software.
Better to to develop appropriate intuitions based on the thing you're actually using than to rely on increasingly outdated analogs.
Re: Apple's aesthetic dichotomy (2011)
#13I read these articles bemoaning Apple's skeuomorphic application UIs, usually evoking the spirit of Dieter Rams to put their point across. In this instance it's classed as "horrific, dishonest and childish crap". I understand the strong feelings of dislike, but I'd much rather be pointed towards alternative designs or even better alternative apps as a means to get away from the designs. Malady without remedy never si…
Yes. Reading this I had a sudden flash why Apple might just be right. The thing is that modern phones and computers are getting to the point where they can display texture to good effect. Textures are very pleasant, comforting things to add to the UI of an application. Yet what other way is there to integrate texture effects besides using images of familiar physical materials? Images of physical materials leverages o…
http://www.riagenic.com/archives/487
Re: Apple's aesthetic dichotomy (2011)
#14Given that an iPad can morph into so many things that were formerly analog - books, synthesizers, effects boxes, instruments, the calendar, address book, notebook, etc. - it is quite comforting to distinguish these roles based on the physical features of their real world cousins if possible.
The traditional computer's interface put many, um, "interface" barriers between you and the thing you were supposed to be manipulating - keyboard, mice, gui in particular. With these touch devices, the barrier feels smaller and in some cases so good as to be non-existent - i.e. our natural ability to figure out things in the real world by poking and prodding is what is being carried over into the digital world this time.
SJ said "it feels great to be able to touch your music" (or something like that) when he showed cover flow on the iphone. What purpose does "touching your music" serve? The answer is right there in SJ's statement. If you show a texture on the iPad's screen, we probably feel it in some way when we touch it despite the absence of the tactile sensation.
Re: Apple's aesthetic dichotomy (2011)
#15While my personal opinion regarding skeumorphic design falls very much in line with the author's, I don't think that there is a contradiction in Apple's design philosophy. The hardware is minimal because its true purpose is to let the software shine. It's a magical box that can become anything, from a calendar to a photobooth to a music studio. Apple's visual design choices in software have always seemed to fall unde…
Re: Apple's aesthetic dichotomy (2011)
#16Earlier quoted context omitted.
Nokia's phones show some signs of whimsy. I think you are right about the severity of all tech design, but I'm not convinced hardware can't be whimsical.
Oh, I'm not either. But you'll note that Nokia runs Windows and Symbian, which are pretty much both all-business. They also carry a lot more models, which broadens the scope for the hardware.
Re: Apple's aesthetic dichotomy (2011)
#17I read these articles bemoaning Apple's skeuomorphic application UIs, usually evoking the spirit of Dieter Rams to put their point across. In this instance it's classed as "horrific, dishonest and childish crap". I understand the strong feelings of dislike, but I'd much rather be pointed towards alternative designs or even better alternative apps as a means to get away from the designs. Malady without remedy never si…
Re: Apple's aesthetic dichotomy (2011)
#18Re: Apple's aesthetic dichotomy (2011)
#19While my personal opinion regarding skeumorphic design falls very much in line with the author's, I don't think that there is a contradiction in Apple's design philosophy. The hardware is minimal because its true purpose is to let the software shine. It's a magical box that can become anything, from a calendar to a photobooth to a music studio. Apple's visual design choices in software have always seemed to fall unde…
Besides people have proved that they like Apple's approach to design. Whatever the philosophy is, if it has succeeded in the marketplace isn't it superior?
Re: Apple's aesthetic dichotomy (2011)
#20While my personal opinion regarding skeumorphic design falls very much in line with the author's, I don't think that there is a contradiction in Apple's design philosophy. The hardware is minimal because its true purpose is to let the software shine. It's a magical box that can become anything, from a calendar to a photobooth to a music studio. Apple's visual design choices in software have always seemed to fall unde…