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Unity is threatening to revoke licenses of developers with flawed data

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Re: Unity is threatening to revoke licenses of developers with flawed data

#11
post #3

This is developers own fault for licensing a platform that can be audited and taken away at a moments notice. It's better to support software that doesn't require a license. Open Source is going to be the future. Glad these corps are shooting themselves in the foot.

> Open Source is going to be the future. This is the fucking developer equivalent of "fusion energy is a decade away"

Godot is here though?

Re: Unity is threatening to revoke licenses of developers with flawed data

#12
post #3

This is developers own fault for licensing a platform that can be audited and taken away at a moments notice. It's better to support software that doesn't require a license. Open Source is going to be the future. Glad these corps are shooting themselves in the foot.

>Open Source is going to be the future.

I think it would be more accurate to say Open Source was the past. The future is absolutely anyone's guess.

Re: Unity is threatening to revoke licenses of developers with flawed data

#13
post #3

This is developers own fault for licensing a platform that can be audited and taken away at a moments notice. It's better to support software that doesn't require a license. Open Source is going to be the future. Glad these corps are shooting themselves in the foot.

It is bad form to engage in victim blaming. While yes, Unity has been pretty bad for a while, lots of times there is already a lot of development work sunk into existing programs. It would oftentimes sink the business switching engines rather than finishing up the existing project.

Re: Unity is threatening to revoke licenses of developers with flawed data

#14
post #3

This is developers own fault for licensing a platform that can be audited and taken away at a moments notice. It's better to support software that doesn't require a license. Open Source is going to be the future. Glad these corps are shooting themselves in the foot.

> Open Source is going to be the future. This is the fucking developer equivalent of "fusion energy is a decade away"

Except anyone can use Godot right now.

The "future" part is about market uptake, resource availability, etc.

Re: Unity is threatening to revoke licenses of developers with flawed data

#15

Unity feels like such a bottomless pit of bad management decisions, I truly don't know why anyone still uses it today. I switched 2 years ago, when they came up with their insane pricing models. Their tech stack had already accumulated its own problems, but I never had a good enough reason to re-learn everything until then. Even though they pedalled back eventually, I never returned because the alternatives are actua…

What are actually good alternatives?

Godot is amazing for 2d. There's basically zero reason to use Unity anymore. For 3d it's still a bit rough around the edges, but gaining traction fast. If you want high tier 3d you're probably better off with Unreal, but IMHO it has a significantly worse DX and it will only start to shine when you work in a big studio.

Re: Unity is threatening to revoke licenses of developers with flawed data

#16

Unity feels like such a bottomless pit of bad management decisions, I truly don't know why anyone still uses it today. I switched 2 years ago, when they came up with their insane pricing models. Their tech stack had already accumulated its own problems, but I never had a good enough reason to re-learn everything until then. Even though they pedalled back eventually, I never returned because the alternatives are actua…

What are actually good alternatives?

Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is that the talent pool for Godot is unfortunately very shallow.

Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the space, so I am more willing to hop on his bandwagon.

Re: Unity is threatening to revoke licenses of developers with flawed data

#17

Earlier quoted context omitted.

What are actually good alternatives?

Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is that the talent pool for Godot is unfortunately very shallow. Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the spa…

Yeah, I'm definitely going for Unity since I'm exploring XR. But at the same time I'll also look into Unreal which will take longer anyway. (The features seem to be quite amazing, also integration with 3D animation software)
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