In the same article: 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cr…
You’ll have to excuse me for not mourning for game developers having to pay 30% for purchases of loot boxes and other pay to win mechanics. It came out in the original Epic trial that this is where 90% of in app revenue comes from.
Apple App Store guidelines remove ban on encouraging external payments in US
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Re: Apple App Store guidelines remove ban on encouraging external payments in US
#12Re: Apple App Store guidelines remove ban on encouraging external payments in US
#13In the same article: 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cr…
Semi-related, but I also always pick an app that has family sharing of subscription over one that doesn't too (Headspace --> Breethe)
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#14Earlier quoted context omitted.
You’ll have to excuse me for not mourning for game developers having to pay 30% for purchases of loot boxes and other pay to win mechanics. It came out in the original Epic trial that this is where 90% of in app revenue comes from.
What about the freemium model that is standard in the industry? Not everything is games.
Personally unclear how much less predatory the shift to subscriptions for trivial feature unlocks is than loot boxes...
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#15Earlier quoted context omitted.
You’ll have to excuse me for not mourning for game developers having to pay 30% for purchases of loot boxes and other pay to win mechanics. It came out in the original Epic trial that this is where 90% of in app revenue comes from.
What about the freemium model that is standard in the industry? Not everything is games.
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#16I don't get it. Why is Apple changing this in the US now? Is it because the allegation of them lying under oath and being subjected to a criminal review? If so, how does this change absolves them or minimises their fate during the upcoming criminal trial against them?
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#17Re: Apple App Store guidelines remove ban on encouraging external payments in US
#18Re: Apple App Store guidelines remove ban on encouraging external payments in US
#19Apple store needs to die. We have the web.
How times have changed.
Re: Apple App Store guidelines remove ban on encouraging external payments in US
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