Odd that the page doesn't seem to link to either, paper: https://arxiv.org/abs/2502.04128 github: https://github.com/zhenye234/LLaSA_training
Llasa: Llama-Based Speech Synthesis
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Re: Llasa: Llama-Based Speech Synthesis
#12> employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes…
Re: Llasa: Llama-Based Speech Synthesis
#13Odd that the page doesn't seem to link to either, paper: https://arxiv.org/abs/2502.04128 github: https://github.com/zhenye234/LLaSA_training
Interesting that there isn't a mention of Orpheus as prior art either since it's the exact same thing. ( https://github.com/canopyai/Orpheus-TTS )
Llasa-3b (https://huggingface.co/HKUSTAudio/Llasa-3B) came out before Orpheus (https://huggingface.co/canopylabs/orpheus-3b-0.1-ft).
> it's the exact same thing.
They're very similar, but they're not the exact same thing.
Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning.
Orpheus' 24khz snac codec is lossy which makes it difficult to use for zero-shot cloning as the reference audio gets degraded during tokenization. You can test this here: https://huggingface.co/spaces/Gapeleon/snac_test
But when finetuned on 50+ audio samples, it produces much cleaner 24khz audio than Llasa, and the snac model is much easier to run on consumer hardware than xcodec2 (87t/s for realtime speech, which can be achieved on an RTX3080 for example)
Re: Llasa: Llama-Based Speech Synthesis
#14the long 'uuuuhhhhhhh' from some of the lesser models is killing me.
1B is actually huge for a TTS model. Here's an 82m model with probably the most stable/coherent output of all the open weights tts models I've tested: https://huggingface.co/spaces/hexgrad/Kokoro-TTS
But if you mean zero-shot cloning, yeah they all seem to have those slurred speech artefacts from time to time.
Re: Llasa: Llama-Based Speech Synthesis
#15I can't wait see this integrated into Open WebUI! These sound amazing.
Re: Llasa: Llama-Based Speech Synthesis
#16Earlier quoted context omitted.
Interesting that there isn't a mention of Orpheus as prior art either since it's the exact same thing. ( https://github.com/canopyai/Orpheus-TTS )
> Interesting that there isn't a mention of Orpheus as prior art either Llasa-3b ( https://huggingface.co/HKUSTAudio/Llasa-3B ) came out before Orpheus ( https://huggingface.co/canopylabs/orpheus-3b-0.1-ft ). > it's the exact same thing. They're very similar, but they're not the exact same thing. Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning. Orpheus'…
Zonos uses 128-float embeddings for voices and it seems so much nicer. Because you can just mix and match voices without changing the model.
Re: Llasa: Llama-Based Speech Synthesis
#17Earlier quoted context omitted.
Interesting that there isn't a mention of Orpheus as prior art either since it's the exact same thing. ( https://github.com/canopyai/Orpheus-TTS )
> Interesting that there isn't a mention of Orpheus as prior art either Llasa-3b ( https://huggingface.co/HKUSTAudio/Llasa-3B ) came out before Orpheus ( https://huggingface.co/canopylabs/orpheus-3b-0.1-ft ). > it's the exact same thing. They're very similar, but they're not the exact same thing. Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning. Orpheus'…
What are people using to upsampling back to 44,1 or 48 khz? Anything fancy?
Re: Llasa: Llama-Based Speech Synthesis
#18> employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes…
You can also build a custom version of llama.cpp that writes out the ggml compute graph. What's irritating is that hugging face didn't add it to their GGUF file viewer.
Re: Llasa: Llama-Based Speech Synthesis
#19Earlier quoted context omitted.
based on the samples, it really seams like anything smaller than 3B is pretty useless.
If you're doing a home lab voice assistant 1B is nice, because on a 12gb gpu you can run a moderately competent 7b LLM and two 1b models; 1 for speech to text and also text to speech, plus some for the wake word monitor. Maybe in a couple of years we can combine all this into a single ~8b model that runs efficiently on 12gb gpu. Nvidia doesn't seem very incentivized right now to sell consumer GPUs that can run all th…
Shouldn't there be some hardware module be available similar to how Alexa, Siri and Google do it?
Whith a ring buffer detection the word without recording everything?
Re: Llasa: Llama-Based Speech Synthesis
#20the long 'uuuuhhhhhhh' from some of the lesser models is killing me.