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Creating Bluey: Tales from the Art Director

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Re: Creating Bluey: Tales from the Art Director

#12
post #3

The art director's graduate animation project (as mentioned in the article) from 10 years ago: Pond Scum - https://www.youtube.com/watch?v=S2VibU-NeEI

For me, at least, this shows the same emphasis on Story (talked about in part 4) - the animation is decent if not great, but the character does exactly what you expect him to at the end, and that's Story.

Re: Creating Bluey: Tales from the Art Director

#13

I now avoid jobs that pressure everyone into thinking a good show or project can only be created at the expense of everyone’s well being. Even if the IP they’re offering you a chance to work on is exciting (and unfortunately I’ve seen way too many times now how this can be used as a bargaining chip to mistreat people). It doesn’t have to be that way. You can make something great without killing your crew. hear hear.

> You can make something great without killing your crew.

You could get many counter examples of projects that did very well and where everyone was in crunch mode for the last 6 months. There is no rule out there and one team being successful once doing things one way is not a proof of anything

Re: Creating Bluey: Tales from the Art Director

#14
post #13

I now avoid jobs that pressure everyone into thinking a good show or project can only be created at the expense of everyone’s well being. Even if the IP they’re offering you a chance to work on is exciting (and unfortunately I’ve seen way too many times now how this can be used as a bargaining chip to mistreat people). It doesn’t have to be that way. You can make something great without killing your crew. hear hear.

> You can make something great without killing your crew. You could get many counter examples of projects that did very well and where everyone was in crunch mode for the last 6 months. There is no rule out there and one team being successful once doing things one way is not a proof of anything

Don’t think Catriona was commenting about whether or not it’s possible to make something great period. More that greatness doesn’t excuse not treating people like human beings

Re: Creating Bluey: Tales from the Art Director

#15

Nitpick: > * it was the beginnings of social media in the early 2010s* - IRC + NNTP newsgroups were already popular by 1989. - Myspace was quite popular by 2004. - Facebook was popular by... 2006 I guess? and that's just a few platforms I can mention.

Your perspective of “popular” is incredibly far off. Popular among people in your circle of socioeconomics and interests is not that same as popular among the general population.

Re: Creating Bluey: Tales from the Art Director

#16
post #15

Nitpick: > * it was the beginnings of social media in the early 2010s* - IRC + NNTP newsgroups were already popular by 1989. - Myspace was quite popular by 2004. - Facebook was popular by... 2006 I guess? and that's just a few platforms I can mention.

Your perspective of “popular” is incredibly far off. Popular among people in your circle of socioeconomics and interests is not that same as popular among the general population.

Your position is indeed supported by the data presented here: https://ourworldindata.org/rise-of-social-media

Re: Creating Bluey: Tales from the Art Director

#17
What a fantastic write-up. As a Brisbane native and software developer I often feel similarly to the author about Brisbane's software dev scene. Brisbane so often feels like a backwater, with the big dogs down in Melbourne and Sydney, and the 'peak of industry' in the US.

I'd love to move to Seattle and work for Amazon or something to get 'relevant industry experience' but what I'd really love to do is make a go of it here because - like the author - I believe Brisbane is secretly still the best city in the world ;-)

Re: Creating Bluey: Tales from the Art Director

#18

What a fantastic write-up. As a Brisbane native and software developer I often feel similarly to the author about Brisbane's software dev scene. Brisbane so often feels like a backwater, with the big dogs down in Melbourne and Sydney, and the 'peak of industry' in the US. I'd love to move to Seattle and work for Amazon or something to get 'relevant industry experience' but what I'd really love to do is make a go of i…

I lived and worked as a dev in Seattle for 8 years before moving to Sydney. I want nothing more than for Australia to have a thriving tech scene but I haven’t seen much progress in that area since I moved here 5 years ago. I still love it and have no plans to go back. I just wish there was more opportunity here and not so much constant pressure to move back to the US for increased salary and challenge.

Re: Creating Bluey: Tales from the Art Director

#19

What a fantastic write-up. As a Brisbane native and software developer I often feel similarly to the author about Brisbane's software dev scene. Brisbane so often feels like a backwater, with the big dogs down in Melbourne and Sydney, and the 'peak of industry' in the US. I'd love to move to Seattle and work for Amazon or something to get 'relevant industry experience' but what I'd really love to do is make a go of i…

I lived and worked as a dev in Seattle for 8 years before moving to Sydney. I want nothing more than for Australia to have a thriving tech scene but I haven’t seen much progress in that area since I moved here 5 years ago. I still love it and have no plans to go back. I just wish there was more opportunity here and not so much constant pressure to move back to the US for increased salary and challenge.

Hey there, I’ve been in Sydney 5 years same as you (after a 7 year stint in SF) and feel exactly the same way.

If you’re around in the next week or two it’d be great to grab coffee and talk about it! Coffee being the great Aussie connector and all.

You can find my email on my profile.

Re: Creating Bluey: Tales from the Art Director

#20

What a fantastic write-up. As a Brisbane native and software developer I often feel similarly to the author about Brisbane's software dev scene. Brisbane so often feels like a backwater, with the big dogs down in Melbourne and Sydney, and the 'peak of industry' in the US. I'd love to move to Seattle and work for Amazon or something to get 'relevant industry experience' but what I'd really love to do is make a go of i…

I live down the street from Amazon's relatively nice suburban office (you couldn't pay me to step foot in Seattle).

Let me save you the trip, you don't want to work for Amazon at the money they pay. They would have to 1.5x it or maybe even double it to make it worth the suffering of working there.

Life is short-- work somewhere else, or failing that, on your own thing :)

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