World Emulation via Neural Network
11–20 of 48 posts
Re: World Emulation via Neural Network
#12More interesting is that you made an easy to use environment authoring tool that (I haven’t tried it yet) seems really slick.
Both of those are impressive alone but together that’s very exciting.
Re: World Emulation via Neural Network
#13This is great but I think I'll stick to mushrooms.
Re: World Emulation via Neural Network
#14I didn't see it in an obvious place on your github, do you have any plans to open source the training code?
Re: World Emulation via Neural Network
#15Imagine a similar technique but with productivity software.
And a pre-trained network that adapts quickly.
Re: World Emulation via Neural Network
#16Earlier quoted context omitted.
Yes! This was a solo project done in my free time :) to learn about WMs and get more practice training GANs. The special aspect of NNs (in the context of simulating worlds) is that NNs can mimic entire worlds from videos alone, without access to the source code (in the case of pokemon) or even without the source code having existed (as is the case for the real-world forest trail mimicked in this post). They mimic the…
You mentioned it took 100 gpu hours, what gpu did you train on?
Re: World Emulation via Neural Network
#17Very nice work. Seems very similar to the Oasis Minecraft simulator. https://oasis.decart.ai/
Re: World Emulation via Neural Network
#18This is great but I think I'll stick to mushrooms.
Yeah, the similarities to psychedelics with some of this stuff is remarkable.
I wonder if there are any computer vision projects that take a similar world emulation approach?
Imagine you collected the depth data also.
Re: World Emulation via Neural Network
#19This is great but I think I'll stick to mushrooms.