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π0.5: A VLA with open-world generalization

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Re: π0.5: A VLA with open-world generalization

#12
post #9

I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.

Part of it is that training of these VLAs currently happens on human teleop data which limits speed (both for safety reasons and because of actual physical speed constraints in the teleoperation pipeline).

Let’s see how it changes once these pipelines follow the LLM recipes to use more than just human data…

Re: π0.5: A VLA with open-world generalization

#13
I'm just a layman, but I can't see this design scaling. It's way too slow and "hard" for fine motor tasks like cleaning up a kitchen or being anywhere around humans, really.

I think the future is in "softer" type of robots that can sense whether their robot fingers are pushing a cabinet door (or if it's facing resistance) and adjust accordingly. A quick google search shows this example (animated render) which is closer to what I imagine the ultimate solution will be: https://compliance-robotics.com/compliance-industry/

Human flesh is way too squishy for us to allow hard tools to interface with it, unless the human is in control. The difference between a blunt weapon and the robot from TFA is that the latter is very slow and on wheels.

Re: π0.5: A VLA with open-world generalization

#14
post #9

I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.

Not a PI employee, but diffusion policies are like diffusion models for image generation, they generate actions from noise in multiple steps. With current compute you can't run 100+Hz control loops with that kind of architecture.

Some combination of distillation, new architectures, faster compute, can eventually attack these problems. Historically as long as something in tech has been shown to be possible, speed has almost always been a non-issue in the years afterwards.

For now even getting a robot to understand what to do in the physical world is a major leap from before.

Re: π0.5: A VLA with open-world generalization

#17
post #9

I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.

When you're operating your robot around humans, you want to be very confident it won't injure anyone. It'd be pretty bad if a bug in your code meant instead of putting the cast iron frying pan in the dishwasher, it sent it flying across the room.

One way of doing that is to write code with no bugs or unpredictable behaviour, a nigh-impossible feat - especially once you've got ML models in the mix.

Another option is to put a guard cage around your robot so nobody can enter pan-throwing distance without deactivating the robot first. But obviously that's not practical in a home environment.

Another option is just to go slowly all the time. The pan won't fly very far if the robot only moves 6 inches per second.

Re: π0.5: A VLA with open-world generalization

#18

I'm just a layman, but I can't see this design scaling. It's way too slow and "hard" for fine motor tasks like cleaning up a kitchen or being anywhere around humans, really. I think the future is in "softer" type of robots that can sense whether their robot fingers are pushing a cabinet door (or if it's facing resistance) and adjust accordingly. A quick google search shows this example (animated render) which is clos…

The development here is primarily in the model. If someone invents the 'brains' a robot needs to do useful domestic tasks then there will suddenly be a lot of incentive to build the right body for it.

Re: π0.5: A VLA with open-world generalization

#19
post #9

I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.

The primary bottleneck is typically the motion planning system that must continuously solve complex optimization problems to ensure safe trajectories while avoiding collisions in dynamic environments.

Re: π0.5: A VLA with open-world generalization

#20
post #16

Does the general laws of demos apply here? Than any automation shown is the extent of capabilities not the start?

One thing I notice is that they specify that the robot has never seen the homes before, but certain objects, like the laundry baskets, are identical.

Doing your demo is significantly easier if you've already programmed/trained the robot to recognize the specific objects it has to interact with, even if those items are in different locations.

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