I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.
π0.5: A VLA with open-world generalization
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Re: π0.5: A VLA with open-world generalization
#12I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.
Let’s see how it changes once these pipelines follow the LLM recipes to use more than just human data…
Re: π0.5: A VLA with open-world generalization
#13I think the future is in "softer" type of robots that can sense whether their robot fingers are pushing a cabinet door (or if it's facing resistance) and adjust accordingly. A quick google search shows this example (animated render) which is closer to what I imagine the ultimate solution will be: https://compliance-robotics.com/compliance-industry/
Human flesh is way too squishy for us to allow hard tools to interface with it, unless the human is in control. The difference between a blunt weapon and the robot from TFA is that the latter is very slow and on wheels.
Re: π0.5: A VLA with open-world generalization
#14I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.
Some combination of distillation, new architectures, faster compute, can eventually attack these problems. Historically as long as something in tech has been shown to be possible, speed has almost always been a non-issue in the years afterwards.
For now even getting a robot to understand what to do in the physical world is a major leap from before.
Re: π0.5: A VLA with open-world generalization
#15Re: π0.5: A VLA with open-world generalization
#16Re: π0.5: A VLA with open-world generalization
#17I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.
One way of doing that is to write code with no bugs or unpredictable behaviour, a nigh-impossible feat - especially once you've got ML models in the mix.
Another option is to put a guard cage around your robot so nobody can enter pan-throwing distance without deactivating the robot first. But obviously that's not practical in a home environment.
Another option is just to go slowly all the time. The pan won't fly very far if the robot only moves 6 inches per second.
Re: π0.5: A VLA with open-world generalization
#18I'm just a layman, but I can't see this design scaling. It's way too slow and "hard" for fine motor tasks like cleaning up a kitchen or being anywhere around humans, really. I think the future is in "softer" type of robots that can sense whether their robot fingers are pushing a cabinet door (or if it's facing resistance) and adjust accordingly. A quick google search shows this example (animated render) which is clos…
Re: π0.5: A VLA with open-world generalization
#19I'm genuinely asking (not trying to be snarky)... Why are these robots so slow? Is it a throughput constraint given too much data from the environment sensors? Is it processing the data? I'm curious about where the bottleneck is.
Re: π0.5: A VLA with open-world generalization
#20Does the general laws of demos apply here? Than any automation shown is the extent of capabilities not the start?
Doing your demo is significantly easier if you've already programmed/trained the robot to recognize the specific objects it has to interact with, even if those items are in different locations.