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The 'freaky and unpleasant' world when video games leak into the physical realm

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11–20 of 56 posts

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#11
I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds or gun sounds, for example, laying my very tired and head, spinning from a lack of sleep and overstimulation, down to rest on a pillow, it would be disorienting at first, and then as my breath rose and sunk the covers, I'd hear the sounds of the fabric as small cracks, like the footsteps constantly in my earphones during gameplay.. I'd walk around outside and see surfaces as more or less ideal for performing strafe-jumps (something we did a lot in the glorious Action Quake days), and think about good corners to round for a one on one shootout.

But honestly, it didn't feel so different from any other after-effect of intensive out-of-the-ordinary stimuli.. Think about the evening after a day of snowboarding, as you drift asleep, your brain starts to work its way down imaginary slopes, everything becomes transformed through the lens of snowboarding, rooftops becomes candidates for drops, piles of snow becomes ramps..

or when you've intensely learnt a new concept, your brain tries around it, to see if it somehow fits into what you've learnt.. Like how people learning about neural networks, can't help but go through at least a phase, where the idea of brains being computers are very appealing.

I don't think this "Game Transfer Phenomenon" is that novel or interesting, and most importantly, not related to games in particular.

It's just what the brain does when it engages in something.. it attempts to map and transfer concepts and relations, it's how we learn and grow..

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#12
post #5

Used to happen to me when I played a lot of tetris on the gameboy back in the day. When reading any books afterwards I would see the tetronimoes slotting in the spaces between the lines of sentences and words. Goldeneye (N64) had me eyeing security cameras in the real world and making silencer noises in my head for quite a while too.

This phenomenon is so common from Tetris that it's literally called the Tetris Effect.

https://en.m.wikipedia.org/wiki/Tetris_effect

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#14
post #6
post #5

Used to happen to me when I played a lot of tetris on the gameboy back in the day. When reading any books afterwards I would see the tetronimoes slotting in the spaces between the lines of sentences and words. Goldeneye (N64) had me eyeing security cameras in the real world and making silencer noises in my head for quite a while too.

I played a bit too much Blue Prince this past week or two and have started seeing the map drafting interface as I doze off...

Do you feel playing it was time well spent?

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#15
post #11

I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…

if you spend a lot of time on photography or visual art it affects your visual perception quite a bit in a fun way

constantly, nearly subconsciously looking for framing elements, or hard edges in a scene that is mostly lit by diffuse light, etc

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#16
post #11

I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…

Yup, I experienced this after both computer games physical sports and even programming (I tinkered with my algorithm for drawing 2d trees in a side project for like 20 hours over a long weekend and after that I've been seeing the details I obsessed over in every tree I looked at :) ).

I think the effect was the strongest for me after that graphics programming actually - probably because I obsessed over such small detail for so long, and I played with fine-tuning the variables, so my brain constructed a model for it inside :)

It's not exactly that I "see" the healthbars or the ball trajectory, or the tree outlines on the same rights that I can see real things - it's like it's on another switchable layer.

Like when you see someone and imagine they have wings - it's not that you actually see the wings, but you can see them in your minds eye superimposed on that person in real-time. This "additional layer" is independent and can be turned on/off for me.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#17
I've experienced this before - not only with games such as Tetris (I could "feel" my brian working in a different way) - but also with looking at trees etc when engrossed in Lindenmayer Systems [1] that I was working with at the time.

I assumed it was basically something along the lines of your brian adapting to a "new" reality/situation and engaging the pattern-matching parts that work best for the challenge at hand. Then afterwards it remains on just in case you need it again, like a warm boot.

As I type about it, I realize it likely has relation to things like anxiety - useful in some situations (such as actual danger) but remains "on" when it doesn't have to and becomes intrusive.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#18
post #17

I've experienced this before - not only with games such as Tetris (I could "feel" my brian working in a different way) - but also with looking at trees etc when engrossed in Lindenmayer Systems [1] that I was working with at the time. I assumed it was basically something along the lines of your brian adapting to a "new" reality/situation and engaging the pattern-matching parts that work best for the challenge at hand…

I get something similar after long days at music festivals where if I close my eyes later I still see people walking past.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#19
post #5

Used to happen to me when I played a lot of tetris on the gameboy back in the day. When reading any books afterwards I would see the tetronimoes slotting in the spaces between the lines of sentences and words. Goldeneye (N64) had me eyeing security cameras in the real world and making silencer noises in my head for quite a while too.

> Used to happen to me when I played a lot of tetris on the gameboy back in the day.

Apparently, GTP has been particularly pronounced with Tetris and is therefore also known as "Tetris effect" (https://en.m.wikipedia.org/wiki/Tetris_effect). This also shows that this is not a recent phenomenon. I was surprised that the article didn't mention Tetris at all.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#20
post #2

A while back, I saw "Pervasive Games" in the bookstore and bought it. Pervasive Games 2009 Edited by: Markus Montola, Jaakko Stenros and Annika Waern Description: https://www.sciencedirect.com/book/9780123748539/pervasive-g... Reviews: https://pervasivegames.wordpress.com/

This seems like an interesting topic, but it's not what the article is about.
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