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Defold: cross-platform game engine

defold.com

11–20 of 181 posts

Re: Defold: cross-platform game engine

#11
post #4

After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.

If Unity ever wanted to regain market cap, now’s the time. The solution seems obvious from my armchair.

I am rooting for Godot here because it has a human readable scene file format.

So when you have an AI agent modifying your project you can actually understand what it did, vs. the unity yaml based format that is mostly unreadable.

Re: Defold: cross-platform game engine

#13
post #4

After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.

of course that exists, it was posted on this site even! i wouldn't be surprised if there are several by now. check out Rosebud.ai

https://news.ycombinator.com/item?id=38868185

Re: Defold: cross-platform game engine

#15
post #4

After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.

If Unity ever wanted to regain market cap, now’s the time. The solution seems obvious from my armchair.

The JetBrains Rider IDE also works pretty well with Unity.

Wonder if their Junie tool will support C# soon, the current features for other languages are already cool: https://www.jetbrains.com/junie/

(I got access to it cause I have the all products pack, pretty good so far)

Re: Defold: cross-platform game engine

#18
post #9
post #7

Major props to them for not only calling it "source available" (and not trying to misuse "open source" like so many do), but also for highlighting the additions to their Apache-based license: https://defold.com/license/

IANAL but seems like the only addition is preventing you from selling a game engine based on it. So you can sell a game, but not an engine. I wonder where a game with built-in editor ranks. Seems fair, but sadly not OSS. I wonder why they think it's necessary?

Because they don't want somebody else to sell their game engine? It's pretty clear, isn't it?

Re: Defold: cross-platform game engine

#20
post #6

They have gone with an interesting licensing solution here. I really appreciate that it is labeled as a source-available license instead of Open Source. https://defold.com/license/ You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch. And finally, the reason why this…

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