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SDL2 for macOS 9 “rough draft”

macintoshgarden.org

11–20 of 62 posts

Re: SDL2 for macOS 9 “rough draft”

#11
Looks neat! SDL seems open to supporting legacy platforms, so hopefully it'll get mainlined at some point (at this point, may be more likely if they port SDL3 though, SDL2 is in maintenance mode). Does anyone know if it's possible to use a new compiler for this rather than CodeWarrior 7? It would make it easier to port stuff to Mac OS 9 if you don't also have to deal with the compiler only supporting old C/C++ standards.

Re: SDL2 for macOS 9 “rough draft”

#12
Is SDL2 just something that everyone is expected to know what it is? I was thinking it was about a Software Development Lifecycle on Mac0S9, but it clearly isn't... but there is no where in this post or that page that explains what SDL2 is.

Re: SDL2 for macOS 9 “rough draft”

#13

Is SDL2 just something that everyone is expected to know what it is? I was thinking it was about a Software Development Lifecycle on Mac0S9, but it clearly isn't... but there is no where in this post or that page that explains what SDL2 is.

As far as libraries go, this one is pretty well known. If you ever need to make a small game or custom gui, it's fairly easy to pick, very performant and very portable.

Re: SDL2 for macOS 9 “rough draft”

#14

Is SDL2 just something that everyone is expected to know what it is? I was thinking it was about a Software Development Lifecycle on Mac0S9, but it clearly isn't... but there is no where in this post or that page that explains what SDL2 is.

It is one of the most popular multimedia libraries in the world.

If you want to build a game without using an engine, but don't want to deal with talking to the hardware on your own, SDL is there.

Re: SDL2 for macOS 9 “rough draft”

#17

Is SDL2 just something that everyone is expected to know what it is? I was thinking it was about a Software Development Lifecycle on Mac0S9, but it clearly isn't... but there is no where in this post or that page that explains what SDL2 is.

I think that anyone that doesn't know what SDL2 is probably won't care about this announcement. Besides, when I search for "SDL2" on Google, the first 5 pages were all about the Simple Direct Media Layer library, so there shouldn't be any uncertainty.

Re: SDL2 for macOS 9 “rough draft”

#18
post #11

Looks neat! SDL seems open to supporting legacy platforms, so hopefully it'll get mainlined at some point (at this point, may be more likely if they port SDL3 though, SDL2 is in maintenance mode). Does anyone know if it's possible to use a new compiler for this rather than CodeWarrior 7? It would make it easier to port stuff to Mac OS 9 if you don't also have to deal with the compiler only supporting old C/C++ standa…

> compiler only supporting old C/C++ standards.

That's from back when the c++ standard was a rough suggestion. I had to use code warrior 10 for a project back in 2008ish (when standards compliance seemed to actually be picking up real steam across gcc/llvm/msvc) and it was painful how many things that were standard/supported across the other compilers that would break, we ended up basically falling back to closer to c with classes than anything that would resemble modern (at the time) c++.

Re: SDL2 for macOS 9 “rough draft”

#19

Is SDL2 just something that everyone is expected to know what it is? I was thinking it was about a Software Development Lifecycle on Mac0S9, but it clearly isn't... but there is no where in this post or that page that explains what SDL2 is.

>Is SDL2 just something that everyone is expected to know what it is?

No but it's assumed that if use a site like HN you can figure it out?

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