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Mruby/C and picoruby: high level langs in low-level devices?

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Re: Mruby/C and picoruby: high level langs in low-level devices?

#11
post #2

some people hate to use C. Some people embrace it, even love it (including many game devs!). You have full control! But i wonder, what do HN folks think about these pico implementations of ruby, a complex language made for the tiniest devices, such as sensors? I mean.. is C really that bad?? also, it's very cool they're still being maintained!

Make a few small mistakes, even typos, and C becomes really that bad, because you have full control, no restraints, few guard rails.

C trades very fast execution for rather slow development, especially of larger code bases, if you want correctness. It's fine for tiny programs though.

(Ruby, of course, has its own set of jolly footguns, as any dynamically typed language.)

Re: Mruby/C and picoruby: high level langs in low-level devices?

#13
picoruby is a lot of fun. It's a reimplementation of mruby/c which is even smaller. You might be interested in my friend and creator HASUMI Hitoshi's presentation. He shows off his Ruby REPL that runs on the Raspberry Pi pico. Recently he ported picoruby to other microcontrollers.

https://youtu.be/WxZNE5zTAjg?si=7DQUcQg80RMZoU0b

Re: Mruby/C and picoruby: high level langs in low-level devices?

#16
No idea about mruby/C or picoruby but MicroPython is very popular, enough that I'd just settle on it for devices can handle it. It runs nicely in 256k of flash and 32k of ram, on the small adafruit trinket devices. It was shoehorned into the v1 BBC microbit which had 256k of flash and just 16k of ram, but that was apparently painful.

Smaller include Lua and maybe Hedgehog Lisp. Below that there is ulisp but that is sort of a toy. Also there is Javacard and J2ME depending on device size.

Below that you're probably best off forgoing garbage collection and using Forth or a cross compiled language.

Re: Mruby/C and picoruby: high level langs in low-level devices?

#17
post #7

256KB ROM/128KB RAM isn't very small. That is larger than the average computer through about 1990 ... (I know people will say I'm being pedantic. However, RAM and Flash define most of the price of a microcontroller. So, a factor of two--especially in RAM--means a significantly smaller and cheaper chip.)

Yeah, but 1990 was 35 years ago and Ruby even didn't exist. And the average computer was quite bigger than a RP2040, and consumed much more power :) I mean, it's very difficult to compare those things. It's a high level language runtime weighting a very small fraction of the JavaScript we're loading on any silly webpage, and we can run in on an stamp sized microcontroller that costs a couple dollars and you'd typical…

Yeah. Many of the 8bit machines were lower than 128K stock, but those were uncommon by 90s. Even then, RAM expanders were common. The XT and AT had more than 128K, and the 286 was released in 1982 (volume production in 1983). The 386 was out, and had way more. The 486 was 1989, and it was commonly found with far more. So, really, 128K was only really a good amount of RAM in the early 80s.

Re: Mruby/C and picoruby: high level langs in low-level devices?

#18
post #4
post #2

some people hate to use C. Some people embrace it, even love it (including many game devs!). You have full control! But i wonder, what do HN folks think about these pico implementations of ruby, a complex language made for the tiniest devices, such as sensors? I mean.. is C really that bad?? also, it's very cool they're still being maintained!

It is a return to the age when we had BASIC and Z80/6502 Assembly, and yes doing memcpy/strcpy all over the place instead of having proper arrays and strings is that bad. At very least, C++. "C++14 For The Commodore 64" https://www.youtube.com/watch?v=nLv_INgaLq8

> doing memcpy/strcpy all over the place instead of having proper arrays and strings is that bad

This presupposes that you're doing string manipulation and raw memory moves. I don't know about other people's code, but in my own experience neither of those things are likely to be happening in embedded code. You're much more likely to pre-allocate all your memory, and use zero-copy patterns where ever possible. I never used a C-string in relation to talking to peripherals (i2c, spi, register mapped) or when doing dsp. Moreover, if you do need to use memcpy it's probably because you are doing something very low level for which memcpy is the best choice.

Re: Mruby/C and picoruby: high level langs in low-level devices?

#19
post #2

some people hate to use C. Some people embrace it, even love it (including many game devs!). You have full control! But i wonder, what do HN folks think about these pico implementations of ruby, a complex language made for the tiniest devices, such as sensors? I mean.. is C really that bad?? also, it's very cool they're still being maintained!

I don't think C is bad at all. One good thing about C is that the language is quite minimal, the same can not be said for the current batch of contenders (Zig, Rust). Another good thing about C is that it has strong separation of language standard from implementations, with many implementations provided by diverse suppliers. I also prefer the "batteries not included" philosophy. Obviously C is not without warts (e.g. logical operators precedence).

I will leave it to others to fill out the cons. One obvious one is that C does not reflect the parallel compute nature of modern targets (e.g. SIMD) but neither do most serious alternatives.

I do think the time is coming (if not already here) where it would be judged legally negligent to professionally employ C in new systems for certain use-cases (network facing, high assurance, ...). At least not without complete formal verification. I'll leave it to the actuaries to work out where the tipping point is.

Re: Mruby/C and picoruby: high level langs in low-level devices?

#20
post #8
post #7

256KB ROM/128KB RAM isn't very small. That is larger than the average computer through about 1990 ... (I know people will say I'm being pedantic. However, RAM and Flash define most of the price of a microcontroller. So, a factor of two--especially in RAM--means a significantly smaller and cheaper chip.)

Depends on use case for sure, though I'm not sure why you'd want an interpreted language on a microcontroller unless you had plans to be able to execute dynamically loaded code in the field, which probably means it has some kind of network connection, and 256KB ROM/128KB RAM isn't too big for your Espressif chips and such.

> I'm not sure why you'd want an interpreted language on a microcontroller

Using a microcontroller to interrogate itself is a really valuable debugging technique.

Generally, you have attach to a UART port and attach a terminal emulator. This is especially important when considering the plethora of sleep modes that now exist for modern SoCs. Debug probes generally put the chip in maximum performance mode which often wipes out the state your trying to debug (especially important for sleep bugs).

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