Earlier quoted context omitted.
Here's the repo: https://github.com/szymanowiczs/splatter-image Apparently you can clone and run the demo locally. But wasn't clear at a glance how much is local and what hardware required.
Isn't it generating in the browser using webgpu?
Bolt3D: Generating 3D Scenes in Seconds
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Re: Bolt3D: Generating 3D Scenes in Seconds
#12Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…
My understanding is that it is not mesh, it’s Gaussian Splatting. There are tools to convert Splats into mesh though.
Re: Bolt3D: Generating 3D Scenes in Seconds
#13Earlier quoted context omitted.
My understanding is that it is not mesh, it’s Gaussian Splatting. There are tools to convert Splats into mesh though.
Yeah, but isn't still the expected outcome to end up with actual 3D objects, not point clouds? Or did people start integrating point clouds into their 3D workflows already? Besides for stuff like volumes and alike, I think most of us are still stuck working with polygons for 3D.
Re: Bolt3D: Generating 3D Scenes in Seconds
#14Re: Bolt3D: Generating 3D Scenes in Seconds
#15Earlier quoted context omitted.
Yeah, but isn't still the expected outcome to end up with actual 3D objects, not point clouds? Or did people start integrating point clouds into their 3D workflows already? Besides for stuff like volumes and alike, I think most of us are still stuck working with polygons for 3D.
splats augment 3D scenes, they don't replace them. i've seen them used for AR/VR, photogrammetry, and high-performance 3D. going from splats to a 3D model would be a downgrade in terms of performance.
Re: Bolt3D: Generating 3D Scenes in Seconds
#16Earlier quoted context omitted.
splats augment 3D scenes, they don't replace them. i've seen them used for AR/VR, photogrammetry, and high-performance 3D. going from splats to a 3D model would be a downgrade in terms of performance.
Meshes are editable. Are Gaussian splats?
Re: Bolt3D: Generating 3D Scenes in Seconds
#17Earlier quoted context omitted.
Here's the repo: https://github.com/szymanowiczs/splatter-image Apparently you can clone and run the demo locally. But wasn't clear at a glance how much is local and what hardware required.
Isn't it generating in the browser using webgpu?
> Our method takes 6.25 seconds to reconstruct one scene on a single H100 NVIDIA GPU or 15 seconds on an A100.
Re: Bolt3D: Generating 3D Scenes in Seconds
#18Is anything like this available locally yet?
Here's the repo: https://github.com/szymanowiczs/splatter-image Apparently you can clone and run the demo locally. But wasn't clear at a glance how much is local and what hardware required.
How do you know it's the actual implementation?
Re: Bolt3D: Generating 3D Scenes in Seconds
#19Earlier quoted context omitted.
Yeah, but isn't still the expected outcome to end up with actual 3D objects, not point clouds? Or did people start integrating point clouds into their 3D workflows already? Besides for stuff like volumes and alike, I think most of us are still stuck working with polygons for 3D.
splats augment 3D scenes, they don't replace them. i've seen them used for AR/VR, photogrammetry, and high-performance 3D. going from splats to a 3D model would be a downgrade in terms of performance.
Re: Bolt3D: Generating 3D Scenes in Seconds
#20Earlier quoted context omitted.
splats augment 3D scenes, they don't replace them. i've seen them used for AR/VR, photogrammetry, and high-performance 3D. going from splats to a 3D model would be a downgrade in terms of performance.
Meshes are editable. Are Gaussian splats?