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Half-Life 2 RTX

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Re: Half-Life 2 RTX

#13

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

The original aesthetic, including lighting, was made keeping the original limitations in minds. Kind of running old sprite games on LCDs instead of CRTs makes them look jagged.

So it's different and a tech demo, but I agree it's not necessarily better and could be one the reasons it is free.

Re: Half-Life 2 RTX

#14

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

It reminds me of the Alan Parsons quote "Audiophiles don't use their equipment to listen to your music. Audiophiles use your music to listen to their equipment"

Re: Half-Life 2 RTX

#15

Does this require an NVIDIA GPU to run? Or is a comparable AMD GPU sufficient?

I tried Portal RTX on a 9070 XT and got 20 FPS at full resolution (no frame generation). There’s no driver limitations, but I have no idea what the expected FPS is

Re: Half-Life 2 RTX

#16
It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On".

Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?

Re: Half-Life 2 RTX

#19

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

The original aesthetic, including lighting, was made keeping the original limitations in minds. Kind of running old sprite games on LCDs instead of CRTs makes them look jagged. So it's different and a tech demo, but I agree it's not necessarily better and could be one the reasons it is free.

Yeah when looking at games like Alyx it seems like the vision isn't too far off. Personally I don't mind the RTX version as I always found hl2 to be depressingly boring to look at.

Re: Half-Life 2 RTX

#20
post #15

Does this require an NVIDIA GPU to run? Or is a comparable AMD GPU sufficient?

I tried Portal RTX on a 9070 XT and got 20 FPS at full resolution (no frame generation). There’s no driver limitations, but I have no idea what the expected FPS is

yikes that's dismal, I wonder what a 5070 gets
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