Live data from Hacker News

The High Heel Problem

simonschreibt.de

11–20 of 45 posts

Re: The High Heel Problem

#11
post #10
post #6

Earlier quoted context omitted.

Also see the "Door Problem" https://lizengland.com/blog/2014/04/the-door-problem/

I think I read this door one closer to when it came out, because it sounded familiar (and it was also really interesting both times). Specifically for me, never having worked in gaming.

I just read that having been a game dev, and, well, "oh boy!"

Re: The High Heel Problem

#13
post #9

The golf animation is described as a problem, but I say it depicts what would actually happen.

No, people golfing aim at the ball, they adjust their swing based on which shoes they're wearing.

Re: The High Heel Problem

#14
Great article. It's such a seemingly trivial detail - modelers adding a piece of apparel (high heels) that ends up potentially having huge unintended consequences by physically altering the height of the player model when equipped.

I remember playing an early 3D game that had a similar problem when they added support for alternative animal mounts. Most of the physics, structures, etc. were built with a standard horse model in mind, so the dragon mounts, etc. introduced all kinds of goofy looking clipping issues.

Slightly related, but whenever I see high heels in video games I'm reminded of this comic by Double-XP:

https://imgur.com/a/pUg6sCV

Re: The High Heel Problem

#15

Great article. It's such a seemingly trivial detail - modelers adding a piece of apparel (high heels) that ends up potentially having huge unintended consequences by physically altering the height of the player model when equipped. I remember playing an early 3D game that had a similar problem when they added support for alternative animal mounts. Most of the physics, structures, etc. were built with a standard horse…

One of my favorite exaggerated examples of this is the (completely sidestepped) challenges of anime mods like Grand Theft Neptunia V, and the entirety of the Loyalists channel: https://www.youtube.com/watch?v=MboDzmsrFHQ

When animations are hardcoded based on an original character's dimensions, do you try to scale your mod's girl-sized models to the original character sizes? Do you try to remake all the animations? Or do you just focus on making the funniest possible content? The latter approach is taken here, and it's an absolute joy.

(As one might expect of GTA dialogue, this likely isn't the most SFW of demos, so caveat emptor.)

Re: The High Heel Problem

#18

Wait, what modern material enabled stilettos? Acrylics? Vinyl? I want to say steel, but I din’t think that is right.

The physical world stiletto shoe challenge rests on the engineering of the "shank and heel" piece, the actual heel and the weight supporting shank that arcs under the foot between the in and outsole.

These can be steel, titanium, thick plastic, etc. The integrity and trustworthiness of the stiletto relies on these often very thin pieces staying undeformed and rigid wrt each other despite human mass scale forces bending, twisting, rolling and threatening to break the heel and shank join.

Re: The High Heel Problem

#19
post #18

Wait, what modern material enabled stilettos? Acrylics? Vinyl? I want to say steel, but I din’t think that is right.

The physical world stiletto shoe challenge rests on the engineering of the "shank and heel" piece, the actual heel and the weight supporting shank that arcs under the foot between the in and outsole. These can be steel, titanium, thick plastic, etc. The integrity and trustworthiness of the stiletto relies on these often very thin pieces staying undeformed and rigid wrt each other despite human mass scale forces bendi…

> These can be steel, titanium, thick plastic, etc

Modern materials! I didn’t realise stiletto heels are post-WWII tech.

Apparently it was steel heels (Français) or steel arches (Ferragamo) that enabled the shoe. I wonder if there was more overlap with aircraft or ammunition manufacturing…

Now that I think about it, a nitinol arch compositing would afford lightweight yet flexible support and grounding authority, particularly if you could composite towards a stiffer alloy at the stick end.

Re: The High Heel Problem

#20
This just reminds me of the gross laziness of EA and its Sims franchise. The last installment costs well over $1000 to buy in full but they never bothered to implement height difference in a game that pretends to simulate daily life. And sure enough, putting on heels in the game just makes the character shorter to compensate.

And they recently told their consumers to go fuck themselves, as they won't ever make a sequel and instead continue pumping lazy "content packs" for a buggy game that's obviously running on an outdated and very tired engine.

Post reply on HN