I came across this a few days ago, and my excuse to give it a a serious look is that Andreas Krause has some deep and interesting research in Gaussian Processes and Bandits [1]. [1] https://scholar.google.com/scholar?start=10&q=andreas+krause...
Probabilistic Artificial Intelligence
11–20 of 100 posts
Re: Probabilistic Artificial Intelligence
#12Re: Probabilistic Artificial Intelligence
#13Simpler example: represent an LLM as a green field with objects, where humans are the only agents:
You stand near a monkey, see chewing mouth nearby, go there (your prompt now is “monkey chews”), close by you see an arrow pointing at a banana, father away an arrow points at an apple, very far away at the horizon an arrow points at a tire (monkeys rarely chew tires).
So things close by are more likely tokens, things far away are less likely, you see all of them at once (maybe you’re on top of a hill to see farther). This way we can make a form of static place AI, where humans are the only agents
Re: Probabilistic Artificial Intelligence
#14Earlier quoted context omitted.
From a brief search I see that it isn't (or it least not yet), but seeing how well-formatted the pdf is, and the fact that it's CC-licensed, you could print it yourself, or perhaps talk with them to organize a batch. Though I personally prefer to read these sorts of books directly from pdf, and am grateful to them for sharing it on arxiv.
I wonder if one could organize an arXiv print service that binds and prints and ships with a unique cover and such. Also it should use LLMs and the blockchain. But this would be nice there are a number of papers and such that if you could submit an arXiv link to a print service I would probably buy a copy. I wonder why no one does it.
Re: Probabilistic Artificial Intelligence
#15I think we’ll need a GUI for the models to democratize interpretability and let even gamers explore them. Basically to train another model, that will take the LLM and convert it into 3D shapes and put them in some 3D world that is understandable for humans. Simpler example: represent an LLM as a green field with objects, where humans are the only agents: You stand near a monkey, see chewing mouth nearby, go there (yo…
Re: Probabilistic Artificial Intelligence
#16I think we’ll need a GUI for the models to democratize interpretability and let even gamers explore them. Basically to train another model, that will take the LLM and convert it into 3D shapes and put them in some 3D world that is understandable for humans. Simpler example: represent an LLM as a green field with objects, where humans are the only agents: You stand near a monkey, see chewing mouth nearby, go there (yo…
Re: Probabilistic Artificial Intelligence
#17I think we’ll need a GUI for the models to democratize interpretability and let even gamers explore them. Basically to train another model, that will take the LLM and convert it into 3D shapes and put them in some 3D world that is understandable for humans. Simpler example: represent an LLM as a green field with objects, where humans are the only agents: You stand near a monkey, see chewing mouth nearby, go there (yo…
What
Re: Probabilistic Artificial Intelligence
#18I think we’ll need a GUI for the models to democratize interpretability and let even gamers explore them. Basically to train another model, that will take the LLM and convert it into 3D shapes and put them in some 3D world that is understandable for humans. Simpler example: represent an LLM as a green field with objects, where humans are the only agents: You stand near a monkey, see chewing mouth nearby, go there (yo…
What
Re: Probabilistic Artificial Intelligence
#19I think we’ll need a GUI for the models to democratize interpretability and let even gamers explore them. Basically to train another model, that will take the LLM and convert it into 3D shapes and put them in some 3D world that is understandable for humans. Simpler example: represent an LLM as a green field with objects, where humans are the only agents: You stand near a monkey, see chewing mouth nearby, go there (yo…
My mind turned into an infinitely large department store where each aisle was a concurrent branch of thought, and the common ingredient lists above each aisle were populated with words, feelings and concepts related to each branch.
The PA system replaced my internal monologue, which I no longer had, but instead I was hearing my thoughts externally as if they were another person's.
I was able to walk through these aisles and marvel at the immense, fractal, interdependent web of concurrent thought my brain was producing in realtime.