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Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

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Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#12

So, I backed Turf on Kickstarter when it came out, and it really does look a cut above its competitors. It reminds me of Nimblebit's style but with plenty more wit and whimsy. There are some rough edges but for a 1.0 it's great. However, I wonder about its longevity. I remember back when Gowalla was the big new thing and I had friends literally walking halfway across London just to collect all the cool badges. After…

I've been a beta tester for many months and I can tell you the novelty hasn't worn off yet. In fact, the game sucks you in -- like a mermaid who tricks you into following her to the bottom of the sea only to let you drown. You'll never escape.

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#13

So, I backed Turf on Kickstarter when it came out, and it really does look a cut above its competitors. It reminds me of Nimblebit's style but with plenty more wit and whimsy. There are some rough edges but for a 1.0 it's great. However, I wonder about its longevity. I remember back when Gowalla was the big new thing and I had friends literally walking halfway across London just to collect all the cool badges. After…

I want to add that I am super-happy that the game exists, and moreso that it was Kickstarted. We need more imaginative apps like this. I may sound a bit pessimistic in the parent, but it's no skin off my nose if it does really well, and it would be nice if it did do well.

(Another aside: There's a common thing on places like HN and similar forums about how Kickstarter is risky and 'don't a lot of project fail?' etc. I have been thinking lately that a proper survey of the success rates of projects, plus some analytics and questions to successful/unsuccessful creators, would be very valuable. I doubt KS will do it themselves, but maybe someone should Kickstart a Kickstarter survey. I'd be in for $20.)

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#14
Downloaded the app just now. My friends were already teasing me about using Foursquare...I can already tell this is going to be even worse.

(My one little bit of criticism is that I find the 8-bit-style text really hard to read on the iPhone's screen.)

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#15
Wish you guys the best of luck! As someone who has worked on and thought about location based gaming like this for a long time but failed to launch I'm really hoping you guys pull it off. We even called our prototype "Turf" :)

Location based gaming throws up a lot of challenges and problems that we felt were less than ideal as a gaming experience and instead of just launching something, we over analysed and try to solve them all upfront (without evidence that they are really problems). My only advice is just launch!

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#16
post #10

Earlier quoted context omitted.

It took us a little over a year. Our team is three people: Michael Tseng - Designer (Me) Steve Finkelstein - Backend Developer Adam Bellmore - Front End Developer We've also had quite a few freelancers help out though to illustrate all of the locations and other assets was time consuming.

Mike, How far along is the Android app?

To be honest we haven't gotten to start on it yet. We wanted to prove that there was demand for the iOS version first. When we make the move to Android we will have to build a team for it. Keep the hope alive!

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#17
post #10

Earlier quoted context omitted.

Mike, How far along is the Android app?

To be honest we haven't gotten to start on it yet. We wanted to prove that there was demand for the iOS version first. When we make the move to Android we will have to build a team for it. Keep the hope alive!

I just heard of this project today, but being an Android user I would contribute to a kickstarter just for Android if that's what it takes.

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#18

So, I backed Turf on Kickstarter when it came out, and it really does look a cut above its competitors. It reminds me of Nimblebit's style but with plenty more wit and whimsy. There are some rough edges but for a 1.0 it's great. However, I wonder about its longevity. I remember back when Gowalla was the big new thing and I had friends literally walking halfway across London just to collect all the cool badges. After…

Realistically that's the growth curve experienced by even the most popular and addictive games (grow quickly to large # of users, slowly decline into mediocrity) -- the trick for Turf will be to figure out how to become more than just 1 game. There's no reason they can't launch new games within the game (just off the top of my head, think scavenger hunts or group battles), and get people engaging in all sorts of gameplay.

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#19

have you ever heard of mytown or booyah?

Ya we have, the original mytown is more in line with what we created, though everyone could own their own copy of each place. In Turf there is only one of each location so you have to fight for ownership. Mytown 2 is not really like Turf. They went more of a cityville route.

Thanks for the info. Love the graphics.

Re: Kickstarter project Turf Geography Club launches its “Foursquare + Monopoly” app

#20
If you like this kind of games check out http://www.oust.me ... Here you checkin via foursquare/fb and counquer areas. You can also join a team and control parts of citys together. They have some seedcamp money behind them.

Disclosure: I'm friends with one of the guys who made it.

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