How did you go about validating the game is fun? Did you end up having an intuitive sense for it, or did you need external feedback to refine the mechanics?
My steam deck might as well be a billionaire/balatro machine.
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How did you go about validating the game is fun? Did you end up having an intuitive sense for it, or did you need external feedback to refine the mechanics?
My steam deck might as well be a billionaire/balatro machine.
And a more realistic-adult question lol: how did you handle not having insurance from your workplace after severance?
Congrats on the game! Did you ever do game jams at all with the original idea or was this a larger project from the start? And a more realistic-adult question lol: how did you handle not having insurance from your workplace after severance?
Normally I either scope way too big, or scope small and lose motivation because the idea is too itty bitty to maintain motivation. I have no idea how to hit the sweet spot more frequently. Some people are just really good at this, but not me.
For insurance: private insurance via ACA/Obamacare. I had savings.
You do the art yourself or did you hire someone? How did that go?
You should make a youtube series or a long series of blog posts explaining your journey from a personal perspective, the emotional ups and downs on working on this instead of getting a new job, from a technical perspective, and from a business perspective. What types of skills did you have to learn, what were the technical challenges, what pieces of code are you particularly proud of. What was your marketing strategy…
- What choices did you make to give yourself more time to work on this project?
- At what point did you begin getting feedback of some sort?
- Were there clearly things you wished to include in the game but had to cut out in the interest of time? How did you decide what would be "good enough"?
Congrats on making a game to completion, and doubly so for making something that gets fairly popular. Making a real game has been on my bucket list for about as long as I've known how to program, and I haven't completely given up on it, but I would need to make friends with someone who knows how to do art and music.
what engine did you use? what's the best advice if someone wants to go down the same route?