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Blunder Free Chess – visualize which squares are attacked

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Re: Blunder Free Chess – visualize which squares are attacked

#15
post #4

I'm curious as to why you wrote your own chess implementation - seems like this would have been much easier to implement with chessboard.js [1] and chess.js [2]. 1. https://chessboardjs.com/ 2. https://github.com/jhlywa/chess.js/blob/master/README.md

They wrote their own because it's more fun to do that, and also because they really wanted me to win. The computer is really really bad

Hey now, I was proud to have won from a chess computer for once!

Re: Blunder Free Chess – visualize which squares are attacked

#20
I love the concept. I wouldn't prefer to play chess this way, but I've had a lot of practice, I find it visually a little distracting but I started getting used to it.

I had a situation where my queen was being attacked by a bishop, and the board showed a "safe" space to move my queen, but that queen would have still been attacked by the bishop along that diagonal. Not sure how you solve that, maybe when clicking on a piece, recalculate the board as if the piece is no longer there?

Wonder if simple fork, skewer, or attack counting threats could also be highlighted in some way. I suppose at a certain point it's just too visually busy and the tactics get way deeper than the surface level notions and end up being a distraction, but could be fun exploring an opening or previous game and seeing the "obvious" threats you might not have seen when playing

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