> Our Swift server codebase has around 30,000 lines of code. It produces a binary of 60 MB, and builds in ten minutes. Sounds quite slow
Swift's server support powers Things Cloud
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Re: Swift's server support powers Things Cloud
#12Re: Swift's server support powers Things Cloud
#13> Our Swift server codebase has around 30,000 lines of code. It produces a binary of 60 MB, and builds in ten minutes. Sounds quite slow
They should re-write that in Go and get a <10s compile time. And a binary size less than half of that.
Go is a set of trade offs like every language, and clearly the wrong set for this team.
Re: Swift's server support powers Things Cloud
#14> We use Xcode for its robust suite of tools for development, debugging, and testing. And from that line on, we knew that it's just about marketing and reality faded away. However, I really love Things and I always bring it up whenever someone talks about usability and intuitive design. It's such a beautiful pie e of software, written in native code (compared to all the bloated, slow electron apps). It just is very n…
Re: Swift's server support powers Things Cloud
#15Earlier quoted context omitted.
They should re-write that in Go and get a <10s compile time. And a binary size less than half of that.
And lose the type system, same language as their client apps, the ability to write nice abstractions, etc. Go is a set of trade offs like every language, and clearly the wrong set for this team.
Re: Swift's server support powers Things Cloud
#16> We use Xcode for its robust suite of tools for development, debugging, and testing. And from that line on, we knew that it's just about marketing and reality faded away. However, I really love Things and I always bring it up whenever someone talks about usability and intuitive design. It's such a beautiful pie e of software, written in native code (compared to all the bloated, slow electron apps). It just is very n…
Re: Swift's server support powers Things Cloud
#17> Our Swift server codebase has around 30,000 lines of code. It produces a binary of 60 MB, and builds in ten minutes. Sounds quite slow
Re: Swift's server support powers Things Cloud
#18Earlier quoted context omitted.
And lose the type system, same language as their client apps, the ability to write nice abstractions, etc. Go is a set of trade offs like every language, and clearly the wrong set for this team.
The trade off for build time here is horrendous and meme worthy. It just shows Swift is not ready for server side. 10m for 30,000 lines of code just causes health issues like high BP for developers.
Swift has definitely a problem, a toolchain problem, not a language one.
Re: Swift's server support powers Things Cloud
#19Earlier quoted context omitted.
And lose the type system, same language as their client apps, the ability to write nice abstractions, etc. Go is a set of trade offs like every language, and clearly the wrong set for this team.
The trade off for build time here is horrendous and meme worthy. It just shows Swift is not ready for server side. 10m for 30,000 lines of code just causes health issues like high BP for developers.
I'd guess the 10 mins is a few things... Vapor, and in particular its ORM Fluent, are noticeably slow to compile. It's common for a single function doing an ORM query to take 200ms to compile. I use warnings for >100ms compilation to spot these and adding a few types or extracting a piece into a utility function solves it. I'd guess they also have a ton of dependencies. I have ~20 or so, most aren't very big.
At work I use Go, and while builds are fast, on a medium sized codebase with a bunch of codegen, the difference for dev builds doesn't affect my workflow.
There's a debate to be had around whether Swift is ready for the server (I'm a strong advocate for yes, but it's not a done deal), but honestly compilation time isn't a factor. Rust is noticeably slower in my experience and I don't see people questioning whether it's ready for server development because of it.
Re: Swift's server support powers Things Cloud
#20> Our Swift server codebase has around 30,000 lines of code. It produces a binary of 60 MB, and builds in ten minutes. Sounds quite slow
It is a slow to compile language, and that's my primary complaint about it. If you have basic errors they come back very fast, and code that compiles often works the first time, but still. If not for this quality it would be my clear favorite language.