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OnLive comes to Ouya, Controller Makes Full Frontal Debut

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Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#11
post #9
post #6

Not going to lie, that controller is looking pretty ugly. Any word on if they'll support USB controllers? Obviously you'd lose the touch functionality...unless you plugged in a Wacom or something, lol

Well, the system is open and hackable, I'm sure someone will write drivers to allow PS3, Wiimotes, 360 and generic USB controllers to be used.

PS3 and Wiimotes would be relatively easy, as both are just Bluetooth devices and the OUYA has that built in.

Xbox 360 controllers would require either wired or the RF adapter that MS sells for PC use.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#12
post #11
post #9

Earlier quoted context omitted.

Well, the system is open and hackable, I'm sure someone will write drivers to allow PS3, Wiimotes, 360 and generic USB controllers to be used.

PS3 and Wiimotes would be relatively easy, as both are just Bluetooth devices and the OUYA has that built in. Xbox 360 controllers would require either wired or the RF adapter that MS sells for PC use.

Actually there are also dedicated PS3 USB and Xbox USB controllers, most commonly used in tournament fight sticks.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#13
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

Seems like a no-brainer to use: O, U, Y, A.

there will be letters. and yes, O, U, Y, A. http://cdn2.sbnation.com/entry_photo_images/4547820/ouya2_ga...

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#14
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

>> ... it's highly likely that Microsoft has already patented the letters X, Y, A, and B...

Nintendo and Sega have both used this scheme since SNES / Dreamcast respectively (as well as Nintendo DS).

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#15
post #7

This is where projects like this may fail brutally. Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues. Their solution now is to cave. They didn't design t…

Personal opinion about game controllers aside, I'm worried about infringement. Game controllers are heavily patented and designmarked and their design is as much about avoiding legal pitfalls as making a good input device.

Similarly, doesn't their console UI look dangerously close to the current Xbox dashboard? Surely this infringes on Metro in a big way?

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#16
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

>> Microsoft has already patented the letters X, Y, A, and B.. Wouldn't Nintendo (Super Nintendo), Sega (Genesis and forward) et al. have prior art on this? Microsoft was far from the first to use those letters.

Designmarked, not patented I believe. So the green A, red B, blue X, yellow Y are owned by Microsoft. Sony have the circle, triangle, square and cross.

In terms of patents, Nintendo have the cross-shaped D-pad, Sony have the segmented d-pad and Microsoft are left with the awful spongy rocker pad.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#17
post #8
post #7

This is where projects like this may fail brutally. Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues. Their solution now is to cave. They didn't design t…

>> Consoles lack a good input anyway, compared to the mouse. I don't get why some people think that gaming is all about FPS's and RTS games. Why on earth would I want to use a mouse on a game like Street Fighter IV, Tetris, Bust-A-Move, Pac Man, Mario, Virtua Fighter, Tekken, etc. I can name a lot of games that work better with a traditional D-Pad type of controller than they would with a keyboard or mouse.

I'd like to use a keyboard to play street fighter and super mario.

The reason I think keyboard is superior is that when using a keyboard, I can have few fingers on top of keys at the same time. Whereas when using the controller, I just use two thumbs. My thumb has to jump between buttons in order to switch different moves. That is slow.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#18
post #7

This is where projects like this may fail brutally. Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues. Their solution now is to cave. They didn't design t…

If their controller fails horribly, perhaps they could use the OnLive 'universal' controller -- the one that works with OnLive's console as well as all laptops and android/iOS devices. It's actually a really nice controller -- better than the PS3, slightly worse than the Xbox 360 (but without the battery pack issues).

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#19
post #7

This is where projects like this may fail brutally. Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues. Their solution now is to cave. They didn't design t…

not a problem as long as you support USB.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#20
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

> This could be solved very easily by picking some symbols to go along with the colors. Of course, our patent and trademark laws are ridiculous and it's highly likely that Microsoft has already patented the letters X, Y, A, and B...

That'd be a shame. X, Y, A and B sounds more Super Nintendo than Xbox.

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