s/Should Have Went/Should Have Gone/
I ate; I have eaten. I went; I had gone. I came; I had come.
Also, pretty tacky to link to blogspam, especially one of the more blog-spam-y android news sites.
11–20 of 47 posts
s/Should Have Went/Should Have Gone/
I ate; I have eaten. I went; I had gone. I came; I had come.
Also, pretty tacky to link to blogspam, especially one of the more blog-spam-y android news sites.
This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
s/Should Have Went/Should Have Gone/
This kind of AR is not yet a well solved problem for complex images with a static background, and it gets exponentially more difficult with an unpredictably dynamic background.
Not to mention that the display technology that gGlass uses only allows for displaying semi-transparent objects, as I understand it.
While I agree with most comments that most of these are unrealistic and gives the impression the artist does not understand the technology. The football idea is actually pretty good, viable and not even too hard to build with current tools. That sounds exactly the kind of use case that should be better exploited with glass apps. Constantly streaming information when you don't want to be distracted by taking your phon…
The glasses could recognize the players by their number and attach labels to them. Now that's something I'd like.
The design by the OP is not bound by limitation in technologies. There is a gap between what is doable with current technology and what is conceivable with imagination. This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
I completely disagree with the hand gestures. Just having users accept wearing Glass is enough of a challenge without insinuating that the UI will require you to look like you're doing panotomimes in public. And this is coming from someone who is dying to buy Google Glass! (mainly for the hands-free camera feature)
I want one for the same reason, but if you just want a head-mounted camera to record your life, that's already a thing:
Apparently quite popular with cyclists.
What is really missing at the moment is a method of controlling the display. Waving your hands in front of the camera is not an attractive option to me, but there are other possibilities once the tech gets there that seem much more seamless:
* Controls on the glasses themselves - not much better than waving hands.
* Some other sort of control device you can hold, like an apple remote with more buttons - could be very flexible, but again ties up your hands.
* A wearable device like a watch or wrist-band - could be quite unintrusive and should be possible fairly quickly.
* Embedded sensors on the body or the fingertips - obviously a way out but these could give great control simply by tapping on the leg or arm. Even typing is conceivable.
* Subvocalisation, sensors near the throat or head that can pick up subvocalised or whispered commands - speaking is pretty slow for control commands, but could be great for dictating messages.
* Brain control, sensors that can pick up thought patterns - this seems futuristic, but some advanced tech can already move a cursor and even dictate some words using this. Shouldn't be hard to choose from a HUD menu if designed well.
Ok, maybe I got carried away, but I'm pretty excited by what this sort of tech will be like in 10 years, especially if we can use contacts instead of glasses.
The design by the OP is not bound by limitation in technologies. There is a gap between what is doable with current technology and what is conceivable with imagination. This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...