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How The First Google Glass Commercial Should Have Gone

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Re: How The First Google Glass Commercial Should Have Gone

#12
The design by the OP is not bound by limitation in technologies. There is a gap between what is doable with current technology and what is conceivable with imagination.

This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...

Re: How The First Google Glass Commercial Should Have Gone

#13
post #5

s/Should Have Went/Should Have Gone/

This is one of those big mistakes that many people make. I said it for years too. Once someone points it out and you take the time to correct yourself, you'll notice it everywhere. Another one is "anyways."

Re: How The First Google Glass Commercial Should Have Gone

#14
While I agree with most comments that most of these are unrealistic and gives the impression the artist does not understand the technology. The football idea is actually pretty good, viable and not even too hard to build with current tools. That sounds exactly the kind of use case that should be better exploited with glass apps. Constantly streaming information when you don't want to be distracted by taking your phone off. A phone app to use in a stadium wouldn't be too useful. But on your glass it changes everything. There are many similar situations where there's opportunity for glass apps that didn't have too much appeal on the phone. Developers take note.

Re: How The First Google Glass Commercial Should Have Gone

#15
Integrating virtual objects into the environment of the wearer is far beyond what Google Glass will be able to do when it gets released.

This kind of AR is not yet a well solved problem for complex images with a static background, and it gets exponentially more difficult with an unpredictably dynamic background.

Not to mention that the display technology that gGlass uses only allows for displaying semi-transparent objects, as I understand it.

Re: How The First Google Glass Commercial Should Have Gone

#16

While I agree with most comments that most of these are unrealistic and gives the impression the artist does not understand the technology. The football idea is actually pretty good, viable and not even too hard to build with current tools. That sounds exactly the kind of use case that should be better exploited with glass apps. Constantly streaming information when you don't want to be distracted by taking your phon…

While watching a football/soccer game, one problem I have is that I can't distinguish the players. I'm not a fan, I just go from time to time as a social thing. But conversations during the game with the people that do watch these sports regularly are problematic :)

The glasses could recognize the players by their number and attach labels to them. Now that's something I'd like.

Re: How The First Google Glass Commercial Should Have Gone

#17
post #12

The design by the OP is not bound by limitation in technologies. There is a gap between what is doable with current technology and what is conceivable with imagination. This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...

[deleted]

Re: How The First Google Glass Commercial Should Have Gone

#18

I completely disagree with the hand gestures. Just having users accept wearing Glass is enough of a challenge without insinuating that the UI will require you to look like you're doing panotomimes in public. And this is coming from someone who is dying to buy Google Glass! (mainly for the hands-free camera feature)

And this is coming from someone who is dying to buy Google Glass!

I want one for the same reason, but if you just want a head-mounted camera to record your life, that's already a thing:

http://gopro.com/

Apparently quite popular with cyclists.

Re: How The First Google Glass Commercial Should Have Gone

#19
This is clearly more advanced than what Google is aiming for immediately, but is the direction that makes this technology exciting, and is what it should mature into once feasible.

What is really missing at the moment is a method of controlling the display. Waving your hands in front of the camera is not an attractive option to me, but there are other possibilities once the tech gets there that seem much more seamless:

* Controls on the glasses themselves - not much better than waving hands.

* Some other sort of control device you can hold, like an apple remote with more buttons - could be very flexible, but again ties up your hands.

* A wearable device like a watch or wrist-band - could be quite unintrusive and should be possible fairly quickly.

* Embedded sensors on the body or the fingertips - obviously a way out but these could give great control simply by tapping on the leg or arm. Even typing is conceivable.

* Subvocalisation, sensors near the throat or head that can pick up subvocalised or whispered commands - speaking is pretty slow for control commands, but could be great for dictating messages.

* Brain control, sensors that can pick up thought patterns - this seems futuristic, but some advanced tech can already move a cursor and even dictate some words using this. Shouldn't be hard to choose from a HUD menu if designed well.

Ok, maybe I got carried away, but I'm pretty excited by what this sort of tech will be like in 10 years, especially if we can use contacts instead of glasses.

Re: How The First Google Glass Commercial Should Have Gone

#20
post #12

The design by the OP is not bound by limitation in technologies. There is a gap between what is doable with current technology and what is conceivable with imagination. This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...

Thanks for that article! I'd always wondered how AR technologies like "Glass" were going to be able to represent darker colors than what is there, and I guess I should have considered the fact that they won't!
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