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Building Bauble

ianthehenry.com

11–20 of 27 posts

Re: Building Bauble

#11
post #9
post #7

Earlier quoted context omitted.

What RSS reader do you use, may I ask? Mine (readrops for Android) doesn't render the images. It is probably quicker to just review the XML but I'm committed to this comment now.

Nor did mine, interestingly. I'm not entirely sure why, the HTML for the first image seems to render fine on its own. It's a very long tag, seemingly optimised to return different sizes at different resolutions. It looks like something generated by a web framework. I still hand-write my tags like it's 1999, so I'll leave it to the frontend wizards to explain what the problem here is. Re my choice of reader, I host Fr…

Funny, I'm using FreshRSS as my feed aggregator as well, but then reading it using the android app. One of us should file a bug.

Re: Building Bauble

#12
This article is really inspiring! I have a few dozen half-baked projects, that's meant for no one else but me, to play with, or to "learn new things" from, but none of them ever became so complete and polished as author's Bauble. I can feel the pure enjoyment of crafting from the article. I hope more people can find out about it, and share OP's joy.

I should really finish what I started. It may take, say, eighteen years, but I should finish them XD

Re: Building Bauble

#13
Absolutely incredible, the power of persistence can yield such cool results.

I bookmarked to play around with the editor sometime, I’ve always wanted to learn GLSL and this feels like a more gentle intro into the world of shaders.

Re: Building Bauble

#14
The die cast bronze sculptures are very cool. Where does one go to get them cast from 3D models? Sounds very expensive to do as a one-off (the author is a developer at Jane Street, which probably explains why they could afford it).

Re: Building Bauble

#15
post #11
post #9

Earlier quoted context omitted.

Nor did mine, interestingly. I'm not entirely sure why, the HTML for the first image seems to render fine on its own. It's a very long tag, seemingly optimised to return different sizes at different resolutions. It looks like something generated by a web framework. I still hand-write my tags like it's 1999, so I'll leave it to the frontend wizards to explain what the problem here is. Re my choice of reader, I host Fr…

Funny, I'm using FreshRSS as my feed aggregator as well, but then reading it using the android app. One of us should file a bug.

That is amusing! I'd think that your Android app would be using a different rendering engine to my desktop browser though? There must be something non-standard about those images.

Re: Building Bauble

#16
This is awesome and inspiring. Thanks for the write up.

I like the look and style of the game art and making it interactive, somewhat makes me think of the game 'The last night' (still in development).

Your post made me curious about Janet. Will explore it more and how it can be used for graphics and art.

Re: Building Bauble

#17

The die cast bronze sculptures are very cool. Where does one go to get them cast from 3D models? Sounds very expensive to do as a one-off (the author is a developer at Jane Street, which probably explains why they could afford it).

I ordered them from sculpteo — the only service I could find that would do it. Very happy with everything I’ve gotten from them. It is very very expensive if you want to make anything large, but for small jewelry-scale stuff it’s not too crazy. The balloon is seven custom parts so that was pricey ($250 total?), but the other two models were around $50 each.

Re: Building Bauble

#20
Fuck Apple, I'm only getting “TypeError: undefined is not an object (evaluating 'renderer.recompileShader')” in Safari. It works in Firefox.
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