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Egui – An immediate mode GUI written in Rust

egui.rs

11–20 of 143 posts

Re: Egui – An immediate mode GUI written in Rust

#11
post #9

Earlier quoted context omitted.

It's being worked on. Merry Christmas! https://github.com/emilk/egui/issues/3378

Text shaping is anything but easy. Harfbuzz is probably the state of the art open source solution - https://github.com/harfbuzz/harfbuzz Used in in Android, Chrome, ChromeOS, Firefox, GNOME, GTK+, KDE, Qt, LibreOffice, OpenJDK, XeTeX, PlayStation, Microsoft Edge, Adobe Photoshop, Illustrator, InDesign, Godot Engine, Unreal Engine, ...

I thought Photoshop, Illustrator, and InDesign were very good at producing https://notarabic.com/ (at least the author calls out Adobe products in the description)

Re: Egui – An immediate mode GUI written in Rust

#12

Demo pages like this are fun, and technically impressive when compiled to a browser environment. But I suffer from a lack of imagination so these widget demos don't really help me envision what an egui-powered app can do or might look like. Does anyone have any examples of fun things that use egui?

https://rerun.io the one that sponsors them and the author's app is one example

Re: Egui – An immediate mode GUI written in Rust

#16
There seem to be some problems with resizing windows.

In the "Highlighting" example, half the time when I click the grab area in the bottom right corner, my diagonal arrow mouse immediately switches to a vertical arrow mouse, so I can only resize vertically (which fails, see next point).

In the "Highlighting" example, it acts like it can resize vertically (vertical arrow mouse appears), but it won't actually let me resize it vertically.

In the other default examples, there's a grab area in the bottom right corner that makes me think I should be able to resize it both vertically and horizontally at the same time. But none of them let me resize them vertically.

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