Earlier quoted context omitted.
It's being worked on. Merry Christmas! https://github.com/emilk/egui/issues/3378
Text shaping is anything but easy. Harfbuzz is probably the state of the art open source solution - https://github.com/harfbuzz/harfbuzz Used in in Android, Chrome, ChromeOS, Firefox, GNOME, GTK+, KDE, Qt, LibreOffice, OpenJDK, XeTeX, PlayStation, Microsoft Edge, Adobe Photoshop, Illustrator, InDesign, Godot Engine, Unreal Engine, ...
Egui – An immediate mode GUI written in Rust
11–20 of 143 posts
Re: Egui – An immediate mode GUI written in Rust
#12Demo pages like this are fun, and technically impressive when compiled to a browser environment. But I suffer from a lack of imagination so these widget demos don't really help me envision what an egui-powered app can do or might look like. Does anyone have any examples of fun things that use egui?
Re: Egui – An immediate mode GUI written in Rust
#13Re: Egui – An immediate mode GUI written in Rust
#14Re: Egui – An immediate mode GUI written in Rust
#15Re: Egui – An immediate mode GUI written in Rust
#16In the "Highlighting" example, half the time when I click the grab area in the bottom right corner, my diagonal arrow mouse immediately switches to a vertical arrow mouse, so I can only resize vertically (which fails, see next point).
In the "Highlighting" example, it acts like it can resize vertically (vertical arrow mouse appears), but it won't actually let me resize it vertically.
In the other default examples, there's a grab area in the bottom right corner that makes me think I should be able to resize it both vertically and horizontally at the same time. But none of them let me resize them vertically.
Re: Egui – An immediate mode GUI written in Rust
#17Re: Egui – An immediate mode GUI written in Rust
#18Is it common for rust to use serbian domains?
Re: Egui – An immediate mode GUI written in Rust
#19Re: Egui – An immediate mode GUI written in Rust
#20Insanely snappy on mobile, very cool
> An error occurred during loading:
> ReferenceError: WebAssembly is not defined
> Make sure you use a modern browser with WebGL and WASM enabled.