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Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

github.com

11–20 of 35 posts

Re: Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

#12
post #11

The indoor scenes look completely plausible, but the outdoor leaves a lot to be desired. Very much behind the state of the art.

Behind several versions of No Man's Sky, let alone whatever madness the LLM people have been cooking.

Re: Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

#15
post #11

The indoor scenes look completely plausible, but the outdoor leaves a lot to be desired. Very much behind the state of the art.

So what IS the state of the art that's also FOSS, perhaps even as-a-library, and non-gen-AI (I'm thinking interactive/game-dev/realtime use-cases)?

Re: Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

#16
post #15
post #11

The indoor scenes look completely plausible, but the outdoor leaves a lot to be desired. Very much behind the state of the art.

So what IS the state of the art that's also FOSS, perhaps even as-a-library, and non-gen-AI (I'm thinking interactive/game-dev/realtime use-cases)?

Not open source, but Gaia is widely used in games and movies. Can do some cool things like simulated vegetation growth/distribution.

Re: Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

#18
post #7
post #2

Really cool project. Some questions to ML/AI researchers here on HN: - Are there any ML/AI papers out there that trained on this? E.g. training robots in virtual environments? - What data sets are used today in the ML/AI space to train robots?

From the video: "Infinigen is 100% procedural. Math rules only. Zero AI. Just graphics." . Timestamp: https://youtu.be/6tgspeI-GHY?t=107

He’s asking if anyone is training using data created from a system like this, not if this uses AI.

Re: Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

#19
post #12
post #11

The indoor scenes look completely plausible, but the outdoor leaves a lot to be desired. Very much behind the state of the art.

Behind several versions of No Man's Sky, let alone whatever madness the LLM people have been cooking.

NMS isn't open source nor for the same purpose

Re: Infinigen: Infinite Photorealistic Worlds Using Procedural Generation

#20
post #16
post #15

Earlier quoted context omitted.

So what IS the state of the art that's also FOSS, perhaps even as-a-library, and non-gen-AI (I'm thinking interactive/game-dev/realtime use-cases)?

Not open source, but Gaia is widely used in games and movies. Can do some cool things like simulated vegetation growth/distribution.

You are probably thinking of gaea - not gaia. Gaia is also a world generator but not as widely recognised as gaea (and gaia is only implemented as a unity plugin IIRC).
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