Genesis – a generative physics engine for general-purpose robotics
11–20 of 54 posts
Re: Genesis – a generative physics engine for general-purpose robotics
#12In the sizzle reel, the early waterdrop demos are beautiful but seem staged, the later robotics demos look more plausible and very impressive. But referring to all these "4D dynamical worlds" sounds overhyped / scammy - everyone else calls 3D space simulated through time a 3D world. > Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym an…
Re: Genesis – a generative physics engine for general-purpose robotics
#13What does it mean that gs.generate() is missing in the project?
Re: Genesis – a generative physics engine for general-purpose robotics
#14https://x.com/zhou_xian_/status/1869511650782658846
Re: Genesis – a generative physics engine for general-purpose robotics
#15What is going on here? Is the demo just some researchers getting carried away and overpromising, hiding some major behind the scenes work to make that video?
Re: Genesis – a generative physics engine for general-purpose robotics
#16Re: Genesis – a generative physics engine for general-purpose robotics
#17Maybe I missed it, but are there any performance numbers? It being 100% implemented in Python makes me very suspicious that this won’t scale to any kind of large robot.
Re: Genesis – a generative physics engine for general-purpose robotics
#18I saw this on twitter and actually came on HN to see if there was a thread with more details. The demo on twitter was frankly unbelievable. Show me a water droplet falling...okay...now add a live force diagram that is perfectly rendered by just asking for it? What? Doesn't seem possible/real. And yet it seems reputable, the docs/tech look legit, they just "aren't released the generative part yet". What is going on he…
Re: Genesis – a generative physics engine for general-purpose robotics
#19> Genesis delivers an unprecedented simulation speed -- over 43 million FPS when simulating a Franka robotic arm with a single RTX 4090 (430,000 times faster than real-time).
That math works out to… 23.26 nanoseconds per frame. Uhh… no they don’t simulate a robot arm in 23 nanoseconds? That’s literally twice as fast as a single cache miss?
They may have an interesting platform. I’m not sure. But some of their claims scream exaggeration which makes me not trust other claims.
Re: Genesis – a generative physics engine for general-purpose robotics
#20The GitHub claims: > Genesis delivers an unprecedented simulation speed -- over 43 million FPS when simulating a Franka robotic arm with a single RTX 4090 (430,000 times faster than real-time). That math works out to… 23.26 nanoseconds per frame. Uhh… no they don’t simulate a robot arm in 23 nanoseconds? That’s literally twice as fast as a single cache miss? They may have an interesting platform. I’m not sure. But so…