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Genesis – a generative physics engine for general-purpose robotics

genesis-world.readthedocs.io

11–20 of 54 posts

Re: Genesis – a generative physics engine for general-purpose robotics

#12
post #10

In the sizzle reel, the early waterdrop demos are beautiful but seem staged, the later robotics demos look more plausible and very impressive. But referring to all these "4D dynamical worlds" sounds overhyped / scammy - everyone else calls 3D space simulated through time a 3D world. > Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym an…

It is a nice physics engine, it uses Taichi (https://github.com/taichi-dev/taichi) to compile Python code to CUDA/GPU (similar to what Warp Sim does, https://github.com/NVIDIA/warp)

Re: Genesis – a generative physics engine for general-purpose robotics

#13

What does it mean that gs.generate() is missing in the project?

"Currently, we are open-sourcing the underlying physics engine and the simulation platform. Access to the generative framework will be rolled out gradually in the near future."

Re: Genesis – a generative physics engine for general-purpose robotics

#14
post #2

https://x.com/zhou_xian_/status/1869511650782658846

The demo video on this post is excellent and really illustrates the potential for robotics, simulation, and animation/games. Great for sharing with anyone non-technical.

Re: Genesis – a generative physics engine for general-purpose robotics

#15
I saw this on twitter and actually came on HN to see if there was a thread with more details. The demo on twitter was frankly unbelievable. Show me a water droplet falling...okay...now add a live force diagram that is perfectly rendered by just asking for it? What? Doesn't seem possible/real. And yet it seems reputable, the docs/tech look legit, they just "aren't released the generative part yet".

What is going on here? Is the demo just some researchers getting carried away and overpromising, hiding some major behind the scenes work to make that video?

Re: Genesis – a generative physics engine for general-purpose robotics

#17
post #8

Maybe I missed it, but are there any performance numbers? It being 100% implemented in Python makes me very suspicious that this won’t scale to any kind of large robot.

There is enough space on large robots to add in beefier compute if needed (at the expense of power consumption). Python is run all the time on robots. Compute usually becomes more of a problem as the robot gets smaller, but it should still be possible to run the intensive parts of a program on the cloud and stream the results back.

Re: Genesis – a generative physics engine for general-purpose robotics

#18
post #15

I saw this on twitter and actually came on HN to see if there was a thread with more details. The demo on twitter was frankly unbelievable. Show me a water droplet falling...okay...now add a live force diagram that is perfectly rendered by just asking for it? What? Doesn't seem possible/real. And yet it seems reputable, the docs/tech look legit, they just "aren't released the generative part yet". What is going on he…

My understanding is they built a performant suite of simulation tools from the ground up, and then they expose those tools via API to an "agent" that can compose them to accomplish the user's ask. It's probably less general than the prompt interface implies, but still seems incredibly useful.

Re: Genesis – a generative physics engine for general-purpose robotics

#19
The GitHub claims:

> Genesis delivers an unprecedented simulation speed -- over 43 million FPS when simulating a Franka robotic arm with a single RTX 4090 (430,000 times faster than real-time).

That math works out to… 23.26 nanoseconds per frame. Uhh… no they don’t simulate a robot arm in 23 nanoseconds? That’s literally twice as fast as a single cache miss?

They may have an interesting platform. I’m not sure. But some of their claims scream exaggeration which makes me not trust other claims.

Re: Genesis – a generative physics engine for general-purpose robotics

#20

The GitHub claims: > Genesis delivers an unprecedented simulation speed -- over 43 million FPS when simulating a Franka robotic arm with a single RTX 4090 (430,000 times faster than real-time). That math works out to… 23.26 nanoseconds per frame. Uhh… no they don’t simulate a robot arm in 23 nanoseconds? That’s literally twice as fast as a single cache miss? They may have an interesting platform. I’m not sure. But so…

It's possible they're executing many simulations in parallel, and counting that. 16k robot arms executing at 3k FPS each is much more reasonable on a 4090. If you're effectively fuzzing for edge cases, this would have value.
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